Liberation Posted August 5, 2004 Hi, i've just finished revamping 1 of my old levels and im releasing it now, http://apocsoft01.250free.com/Downloads/Closecombat.zip my wip page for it is http://www.wadsinprogress.info/index.php?a=listwads&wad=301 its for edge 1.28a, so see what you think and post back, i will be uploading it on idgames soon. EDIT: i've decided not to release this so soon and tweak it up a bit. 0 Share this post Link to post
deathbringer Posted August 5, 2004 Looks cool, i'll give it a play a bit later, i always like new EDGE wads, even though a lot of them..well...suck, but the shots of this looked good EDIT: Okay, usual list of complaints i end up directing at wads for my otherwise favorite port... -PUT THE DDF FILES IN THE WAD!!! -Theres hardly any height variation, its like a cramped wolfenstien -Why is it so dark? (yes i a using openGL mode), i even vainly searched the weapon keys for a torch or flares it was so dark, but it seems it is just down to bad level design rather than a 'feature' -Oh look, another chaingunner was hiding in a hard-to-spot niche ready to shoot me a point blank range..zzz 0 Share this post Link to post
Liberation Posted August 5, 2004 okey 1. i put the ddf's in the wad, but it was not working right! 2. it was made 3 years ago when i was 15 or so, 3. f11 is the gamma button put it up a notch, make sure you have dynamic lights on as well! or you won't be able to see a thing, 4. there not that bad, play it on and easyer setting! 0 Share this post Link to post
Darkhaven Posted August 5, 2004 This map is sorta underdetailed, dude. You should: Try adding more techie stuff, such as computer terminals, open sections of the wall, revealing pipes and shit, etc. This map is OK, but not great. 0 Share this post Link to post
Liberation Posted August 5, 2004 Thanks Darkhaven for the advice, what did you think of the lighting and would a flashlight be a good idea? did you beat the cyberdemon without cheating... 0 Share this post Link to post
Darkhaven Posted August 5, 2004 The lighting would be acceptable if you added a flashlight, and no, I used IDKFA. 0 Share this post Link to post
deathbringer Posted August 5, 2004 Or a good idea might be to create an invisible, ceiling-hanging dynamic light-making object and putting it 'on' the lights, to make the light spread throughout a room And if you want a flashlight, ive made one for an upcoming wad i'm doing, you can have it if you want 0 Share this post Link to post
Liberation Posted August 5, 2004 well cheers Deathbringer, but i do use invisible dynamic lights hung from the ceiling, anyway if you don't mind using your torch gfx it would be a great help. 0 Share this post Link to post
deathbringer Posted August 5, 2004 You do?, then thats why it was so dark, it probably wasnt actually running the DDF files, if you want i can try putting them in the wad for you and seeing if it works, then i'll send it, and the flashlight thing too. It works just like the doom 3 one, ie you cant hold a gun but you can hit people with it (does a little more damage than a punch), though that can easily be changed... EDIT: Ok, i put all the files into my doom directory, i also had to create a blank file called EDGE.SCR (include this when you upload it 'properly' to the archive, just make an empty text file and save it with that name, i think that this file was phased out in 1.28 though, why does it need it?). Also its MUCH better with the dynamic lights, maybe one of the best-looking EDGE wads ive seen, though the level design isnt good the lights really make it gloomy and un-nerving. That Arch-vile was annoying though, and i cant really se how its possible to beat the cyber..but i'm sure some WASD-using doom god will laugh at that 0 Share this post Link to post
Liberation Posted August 6, 2004 Im glad you got the dynamic lighting sussed, its is a test map really and if you want to send me what you've done that will be cool, also the cyberdemon i can kill with out taking any damage, just make sure you've got the plasma gun before he turns around, and use the box's as a sheild and fire over the top of them! btw, i was impressed at how well the dynamic light system works, little slow down and it looks great with real shadows etc. "maybe one of the best-looking EDGE wads ive seen" quote, thats cool! Also did you get the rts tips & traps? 0 Share this post Link to post
deathbringer Posted August 6, 2004 Oh yeah, thats what EDGE.SCR does, i forgot to copy it over, so i didnt see the RTS, off i go to play again, heh Hm, with the working dynamic lights it doesnt really need a flashlight after all, well the wad i plan to use it in will only need it for the first half, when there is no power... 0 Share this post Link to post
Liberation Posted August 7, 2004 Well deathbringer, i'll do an update with stuff like, move the archvile to uv, more detailed 1st section and well, we will see. A few more lights maybe?..... Edit: btw if you cant beat the cyberdemon click on the link, http://apocsoft01.250free.com/ccombatscreen/h2ktc.jpg BUT ONLY IF YOUR STUCK! 0 Share this post Link to post
deathbringer Posted August 7, 2004 Heh, i kept auto-aim on, but used all my shotgun sheels and bullets on him while he shot at the crates, then i ran out of cover and dodged around firing plasma, and he died after about 10 hits from it, then the door opened and i got away, into the badly-made exit (make the sky come down to the floor, rather than use sky walls, or just make an 'alleyway' that stretches away and turns a corner) 0 Share this post Link to post
Liberation Posted August 10, 2004 Hey i've got a few more screenshots to show, more detail is being add to all areas, http://apocsoft01.250free.com/ccombatscreen/conroom02.jpg http://apocsoft01.250free.com/ccombatscreen/detail02.jpg a new version should be up for download soon. 0 Share this post Link to post
Liberation Posted August 10, 2004 - Yay EDGE wads! what? EDIT: Yer sorry.. 0 Share this post Link to post
Darkhaven Posted August 10, 2004 Um... I'm glad that people are still making EDGE wads? 0 Share this post Link to post
deathbringer Posted August 10, 2004 I made one a while back too, it was bad (well being based on an even worse wad didnt help) 0 Share this post Link to post
Liberation Posted August 16, 2004 New download, version 1.1 http://apocsoft01.250free.com/Downloads/closecombatv101.zip post comments on what you think, the 1st 2 sections have been updated a lot, the outside area needs doing up but i have not got a round to it. Don't forget to have dynamic lights on! 0 Share this post Link to post
KRoNoS Posted August 17, 2004 Might I ask how the Status Bar was removed? Then I might be able to do a Doom3 one instead. For my mod! :) 0 Share this post Link to post
Liberation Posted August 17, 2004 I didn't change the status bar, you have to press + or - to get it, zdoom's the only one in which you can change the hud, maybe jdoom as well? Anyway what did you think of the level? 0 Share this post Link to post
Nmn Posted August 17, 2004 deathbringer said:I made one a while back too, it was bad (well being based on an even worse wad didnt help) roflmao 0 Share this post Link to post
KRoNoS Posted August 18, 2004 It was a little 'Cramped' had the feel of playing Rebel moon... and I just didn't like that game. All in all it's doom and it was a bit of fun! Reasonable lighting too. Oh, and uh... In those screenshots... the numbers n' stuff are still there but the hud 'backdrop' bit isn't... 0 Share this post Link to post
Caco-Puff Posted August 18, 2004 HUD=Replaced by transparant image... Or i'm guessing that.For the lower part of the DooM 3 HUD you could just make most of it transparant except for little boxes on the left and right. 0 Share this post Link to post
Liberation Posted August 18, 2004 -It was a little 'Cramped' had the feel of playing Rebel moon... and I just didn't like that game. //quote -well it is called close combat, but im glad you found it fun. i will proberly just finsh of the exit and release it. The trans hud is an edge feature, and getting the normal status bar and painting it "cyan" doesn't work. 0 Share this post Link to post
deathbringer Posted August 18, 2004 No it will just be black, But EDGE will one day have a new DDF file to let you make new HUDS, to, say, display the other 4 ammo types, new kinds of keys, and other things like a picture of your weapon or mission objectives, so you could make the doom 3 HUD in that, but that probably wont be until version 1.30, or later I will kill you, stupid idiot! Suck my cock fucking motherfucker. Doom Rampage ROFL 0 Share this post Link to post