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Redundant Texture References

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Noticed that while working on kind of a "test" map for Doom 3, that many textures are referenced but simply do not exist.

I believe there are even textures referenced from the E3 2002 build (the "leak") that are not in there.

Just keep your eye out for them and don't use them in game. It's pretty obvious, but when you've got a high poly-count piece of geometry and you turn on real-time rendering and lighting, the ill-referenced textured surface will become transparent. I haven't intentionally tested this in game, so it may or may not cause errors/bugs/crashes.

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