Randy110887 Posted August 6, 2004 I was looking through Doom 3's pak files and found the creators personal .cfg files, I was reading one of them (cygnus.cfg) and found (bind a "clientVoiceChat voc_that_sucked"). It seems to (in multiplayer) play a sound file people can hear. I looked for other voice chats in the pak files and found them in "sounds\mp". Some of them seem to be cooperative messages like "Cover me", "Roger", "Prepare for attack!", and "Pull back!". You can find a list of these ingame by using the console command "dir sounds\mp". You can only use them in a multiplayer game with the command "clientVoiceChat (sound name)". Do you think these are leftovers from when they worked on cooperative gameplay? 0 Share this post Link to post
Endureth Posted August 6, 2004 I think they made some kind of agreement with Microsoft to make Coop play strictly XBox. We know Microsoft wanted them to delay the release which Id wasn't willing to do. Perhaps this was the compromise. You know Microsoft wanted something exclusive. I'm just guessing. -E 0 Share this post Link to post
Revenant100 Posted August 6, 2004 You can use them in mp? Do other people hear them? 0 Share this post Link to post
MatrixmaN Posted August 6, 2004 Yes they can be read and heard. Some dude was spamming them earlier in a MP game. 0 Share this post Link to post
Zerodeath Posted August 6, 2004 Yah, Microsoft always wants something to aid there monopoly... Anyways, if co-op is being limited to Xbox I wouldn't be too surprised if a Co-op ptch was released shortly after the Doom3 Xbox is released. 0 Share this post Link to post
Volte Posted August 6, 2004 id Software didn't even create the co-op mode for XBox. Vicarious Visions did. 0 Share this post Link to post
HackNeyed Posted August 6, 2004 Randy110887 said:It seems to (in multiplayer) play a sound file people can hear. Yeah cause there is Team DM. Yeah it may only be 2v2 out of the box but unless your twins or telepaths you need commutation. I bet when the 4 player limit is broken it'll come in more handy and once a good fully featured (legit non CD Key stealing) co-op gets released thous commands will again be very useful. 0 Share this post Link to post
Wobbo Posted August 7, 2004 The 4 player limit was broken as soon as the game was out 0 Share this post Link to post
Black Hand Posted August 7, 2004 Actually it was broken two days before it came out. <.< 0 Share this post Link to post
Huntley Posted August 8, 2004 Endureth said:I think they made some kind of agreement with Microsoft to make Coop play strictly XBox. We know Microsoft wanted them to delay the release which Id wasn't willing to do. Perhaps this was the compromise. You know Microsoft wanted something exclusive. I'm just guessing. -E You mean ID sold out to Microsoft and shafted their fans ? Just so Microshaft could sell a few more Xboxs to line their pockets. It can't be true. They wouldn't do that to their loyal fan base..... 0 Share this post Link to post
Kinsie Posted August 8, 2004 Argh, we've been over this before. ID DID NOT DO THE XBOX PORT OF DOOM 3. VIVACIOUS VISIONS DID. BLAME THEM FOR ANY XBOX EXCLUSIVE CRAP. Or are you too busy trying to think up clever Microsoft insults? 0 Share this post Link to post
Agret Posted August 8, 2004 It's not that it's XBOX exclusive it's the fact that ID finished the SP game which was their main focus and released the game straight after that. It might've taken them 2 months or more to perfect the co-op part of the game and it had already taken them 4 years of development to get this game ready to ship. I wish they would make co-op and release it with a patch though! 0 Share this post Link to post
Kinsie Posted August 8, 2004 Agret said:I wish they would make co-op and release it with a patch though! Didn't they do that with Quake 2? They may do it here, but I wouldn't hold your breath. 0 Share this post Link to post
Cronus Posted August 9, 2004 Agret said:It's not that it's XBOX exclusive it's the fact that ID finished the SP game which was their main focus and released the game straight after that. It might've taken them 2 months or more to perfect the co-op part of the game and it had already taken them 4 years of development to get this game ready to ship. I wish they would make co-op and release it with a patch though! Even if they did, a good mod for co-op will probably be out before then. 0 Share this post Link to post
Agret Posted August 9, 2004 Cronus said:Even if they did, a good mod for co-op will probably be out before then. Yea but theres a difference between an offical and an unoffical mod. Look at CTF for Quake2! 0 Share this post Link to post