MaidenMasher Posted August 7, 2004 I'm having trouble compiling my level, here's what I do: I hit F2, I type in dmap maps/mylevel'sname.map the console replies unknown command. Perhaps I'm not saving my map in a good location? Where should I be saving maps? Thanks 0 Share this post Link to post
Darkhaven Posted August 8, 2004 Well, first off, that "dmap" has to go. You just type "map". 0 Share this post Link to post
MaidenMasher Posted August 8, 2004 Oh really? so there's no compiling? I was going by a tutorial someone posted here: http://blaze.spicelab.net/doom3/?tutorial=mc01 he says " Contrary to what most people think, you do have to compile Doom 3 maps, but compile times are extremely short (measured in seconds). First save your map with an easy name to remember like 'test01.map'. To compile your map, press F2 while in the editor to go back to Doom 3. With the console down, type 'dmap maps/test01.map' (replace test01.map with your filename, of course) and Doom 3 will compile your map. After a few seconds, text should stop scrolling and you are now ready to test your map. Type "map test01" and your map will load. That's all there is to it!" So this step isn't valid? either way I tried mylevelname map and it still didn't work, hmm, well at least I can see it in the render view until I get it squared away. 0 Share this post Link to post
rooks308 Posted August 8, 2004 Ive never been able to run a map I made by simply typing "map". Ive always had to type "dmap maps/mapname" . I think your problem could maybe be that your using .map at the end maybe? Also check that you are actually saving your map in the " /maps " folder. Other than that I think you are set! GL!! OH and PS.. once you DMAP your map you can then load it by doing the normal "Map mapname" <-- no quotes. 0 Share this post Link to post
BNA! Posted August 8, 2004 In the editor: BSP (menu) > bsp Potential errors show up in the console (inspector window > console tab) 0 Share this post Link to post