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Cyb

Carmack Q&A

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Over at Beyond3D you can check out this Q&A with John Carmack which covers lots of technical aspects of Doom 3 such as rendering passes, specular thingies, how well it works on different chipsets and all sorts of nifty tech stuff that you might not understand but you'll at least feel smart when you read it.

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First post!

Yay, even more Carmack stuff the majority of games couldn't even begin to understand :P.

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For some reason the link won't work for me. Yes, I've clicked it, but after a few seconds of showing nothing it says beyond3d.com cannot be found...

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