Laguna Posted August 10, 2004 Well... I'm working on getting a tutorial for swinging lights up. Essentially, you need to assign a model to a light source, and make it a projected light. To make it actually swing, it needs to be bound to a joint. Sometime soon I'll post up a tutorial on how to use them. STAY TUNED... [cue horror music] 0 Share this post Link to post
Laguna Posted August 10, 2004 I did a little research on admin.map to take a look at what makes the swinging lights work. I copied the values and to the best of my ability described what they could do, and I wrote it down in Notepad. So, please excuse formatting errors. classname light name <name> origin <world coords> \ Set through 'j' light_origin <light coords> / rotation <direction> model <model path> target <target> broken <model path for broken model> bind <this is bound to a physical object> bindToJoint <bone name> s_shader <specify shader> health <when health is 0, light is destroyed> s_volume <unsure> target/1 <when "triggered" active target> color_demonic <more shader crap that isn't necessary ATM> s_mindistance <unsure> s_maxdistance <unsure> s_omni <unsure> s_occlusion <unsure> s_waitfortrigger<unsure> s_leadthrough <unsure> s_plain <unsure> s_justVolume <unsure> noshadows <boolean - 0 casts shadow volumes, 1 doesn't> nospecular <boolean - 0 casts specular highlights, 1 doesn't> nodiffuse <boolean - 0 means cast diffuse, 1 doesn't> texture <set through light menu [specifies type of light and special effects]> _color <set through light menu or 'k'> light_radius <set through light menu> light_center <set through light menu> cinematic <boolean - unsure> I'm still working on that tutorial, it should be up within the next few days. In the meantime, you can look at the above chart and perhaps ascertain the meanings yourself. 0 Share this post Link to post
Chubzdoomer Posted August 10, 2004 There is already one on the doom3world.org forums. Go check it out - havent tried it yet, but it seems pretty simple to me. 0 Share this post Link to post
Chubzdoomer Posted August 10, 2004 Forgot to mention the doom3world FORUMS, sorry. Anyways, here is the thread. Hope this helps! :) http://www.doom3world.org/phpbb2/viewtopic.php?t=3366 0 Share this post Link to post
Laguna Posted August 10, 2004 Thanks! :D I was having trouble getting the object to turn to physics. Could someone delete this thread? 0 Share this post Link to post
Chubzdoomer Posted August 11, 2004 Laguna said:Thanks! :D I was having trouble getting the object to turn to physics. Could someone delete this thread? No prob ;) You should check around on doom3world.org often. Their forums mainly, though, as in the DOOM 3 LEVEL EDITING forum, they have some AWESOME help and tutorials. One of the best DOOM 3 editing forums in my opinion. Fast replies too, since tons of people flock there for some reason. :) 0 Share this post Link to post