Reisal Posted August 11, 2004 g_armorProtection will change how the ratio of damage to armor and health will be calculated. Default is 0.3, I upped mine to 0.45 0 Share this post Link to post
Godshatter Posted August 12, 2004 heh you have to actually get hit in your armor though 0 Share this post Link to post
toxicfluff Posted August 13, 2004 There was way too much around anyway. I didn't find it was implemented in the SP game very well. Since I was nearly always at 125 armour at practically any point in the game, it became fairly devalued. 0 Share this post Link to post
Godshatter Posted August 13, 2004 toxicfluff said:There was way too much around anyway. I didn't find it was implemented in the SP game very well. Since I was nearly always at 125 armour at practically any point in the game, it became fairly devalued. i agree if armor did more good but was much more rare that would have been better. then again, on veteran im finding my armor is taking a lot more hits. 0 Share this post Link to post
toxicfluff Posted August 13, 2004 Godshatter said:i agree if armor did more good but was much more rare that would have been better. then again, on veteran im finding my armor is taking a lot more hits. I was talking about the veteran mode. Armour just seems to get destroyed very slowly, and there's a fair bit of it around. I haven't tried nightmare mode yet, but since I've heard ID were completely lazy with the skill settings (no variation in monster placement), I'm not too keen to. 0 Share this post Link to post