KRoNoS Posted August 13, 2004 Well... I know it's been an awful long time... And I'm going to have to start up DFD again... --AND FINISH IT!!! First things first. Doom3, Paintshop pro, Wintex and Edge 1.28a = WEAPON/FX MOD! oh, and Pbrush... :) Any way I'm doing a Doom3 weapons to doom2 type thing for edge and will gladly Send Screenies for you all... Just show a bit of Interest --THAT'S ALL I ASK! 2 Weapons have been done so far and they look great. And before you all go oh.. look he's just cut the guns out of screenshots... wrong --They have been 'DOOMIFIED' because I can't stand 'Screenshot' weapons. 0 Share this post Link to post
wildweasel Posted August 13, 2004 Kronos: I look forward to seeing this, as I can't stand the original Doom 2 weapons any more. 1 Share this post Link to post
KRoNoS Posted August 13, 2004 Thanks Weasel... next up -- The Machine gun. It has also come to my attention that Vegeta is doing the Unique monsters from doom3 for doom2 type thing as well... Good stuff Veg. 0 Share this post Link to post
Darkhaven Posted August 13, 2004 I actually tried doing this. I still have some leftover resources that you can use if you want to. 0 Share this post Link to post
KRoNoS Posted August 13, 2004 I'll give it a look dark... Show me yours... and I'll SHOW YOU MINE!!!!! :) 0 Share this post Link to post
Darkhaven Posted August 13, 2004 From Doom3, I've got: -The Intro music -A shitload of sounds -Some dehacked work -An animated TITLEPIC in the works 0 Share this post Link to post
deathbringer Posted August 13, 2004 I've made a decent flashlight for EDGE that works like the doom 3 one (ie you cant hold it at the same time as a gun, but you can smack people with it), i could send you the code if you want, and you could add the doom 3 graphics (i just used photos of me holding one..heh) 0 Share this post Link to post
wildweasel Posted August 13, 2004 I'd be interested in just seeing this flashlight, personally...go ahead and send it to me, too, if you don't mind. ( wild.weasel@gmail.com ) 0 Share this post Link to post
insertwackynamehere Posted August 13, 2004 Heh, I kept your old DFD site when I changed servers if you ever need it again :D http://dfd.wackyhq.com However this Doom2 weapons mod looks cool :D 0 Share this post Link to post
Caco-Puff Posted August 14, 2004 The DooM 3 menu would rock in the orignal DooM.And if you want the Machine Gun and Chaingun at once just replace the SSG with the Machine Gun,Should give you lots of extra sprites for funky animations and such. And if you wanted i'd make a simple sprite replacement and DehackEd thing for use on the other ports,Only thing that'd have to be ditched would be the flash light i'm guessing. 0 Share this post Link to post
KRoNoS Posted August 14, 2004 Would be much appreciated lads... I've almost done the Machinegun... and Wacky I'll send some screenies with a test package for you... buttons and web stuff too, to put over the old dfd site... thanks:) 0 Share this post Link to post
deathbringer Posted August 14, 2004 Wild weasel: Sent! Are you still interested Kronos?, i might as well upload the thing to /newstuff actually, then everybody can nick it and it will seem outdated and crappy by the time my wad is made! 0 Share this post Link to post
KRoNoS Posted August 15, 2004 That'd be cool... either way... Weasel... I'll need your E-mail again so I can send you stuff to replace the Dfd site... for the time being-- I'll send out the 'demo' of what I'm doing and you can put that on the Dfd site... That would be appreciated. Weapons so far: Pistol:90% Shotgun:100% Macinegun:60% The Rest: 0% :) 0 Share this post Link to post
wildweasel Posted August 15, 2004 KRoNoS said:That'd be cool... either way... Weasel... I'll need your E-mail again so I can send you stuff to replace the Dfd site... ...me? I don't run your website...and besides that, my email is only a few posts up... 0 Share this post Link to post
KRoNoS Posted August 15, 2004 Sorry Weasel... I meant wacky... oops....... But hey... It's still good to know your interested! :) 0 Share this post Link to post
Quast Posted August 15, 2004 I'm interested in these sprites. I've already made a complete weapon/monster sound wad...now it needs the look here 0 Share this post Link to post
Caco-Puff Posted August 15, 2004 Thats for edge i'm guessing,Any hope of one for the other source ports? 0 Share this post Link to post
Quast Posted August 15, 2004 Darkhaven said:The shit I made is for ZDooM. ditto 0 Share this post Link to post
Caco-Puff Posted August 15, 2004 Yeah I noticed my bad,Well excellent work on the sounds,I actually got scared and crapped out a few times.I can imagine how this would be awesome with a wad like Alien Vendetta. 0 Share this post Link to post
Quast Posted August 15, 2004 thanks I personaly love the lost soul...damn those sounds work well in zdoom 0 Share this post Link to post
KRoNoS Posted August 15, 2004 I've got a little util that converts Deh to DDF so no biggie... Machine Gun is now 80% done. 0 Share this post Link to post
wildweasel Posted August 15, 2004 DEH to DDF won't work here, at least not with the sounds. Quast's mod uses SNDINFO, a ZDoom specific lump. 0 Share this post Link to post
KRoNoS Posted August 16, 2004 Oh well... I'll do it then. There isn't much need for the flashlight... The current Doom levels aren't dark enough... Useful if your low on ammo though. If someone was doing maps that would help, if not... I might have to start mapping... 0 Share this post Link to post
Quast Posted August 16, 2004 But I suppose you'd need maps done for edge? I've been toying around with a map in zdoom now, using ambient sounds...making it all neat and stuff 0 Share this post Link to post
Vegeta Posted August 16, 2004 You can make a flashlight in Zdoomgl by making a weapon that fire invisible projectiles at ultra high speeds and high rate of fire, most probably with unlimted ammo. 0 Share this post Link to post
deathbringer Posted August 16, 2004 Which is exactly how i did it in edge, except i used 'bullets' that do zero damage and have invisible puffs, and a range of 3000 (as opposed to 1024, which all other bullet weapons in every other doom thing have..heh), and create a load of light when they hit 0 Share this post Link to post
KRoNoS Posted August 16, 2004 So if it was meant to be like the doom3 Flashlight... I'd probably have the 'idle' frame on shoot... so it constantly fires... then when the player actually presses the fire key a different attack comes into play... if not then Primary can be Flashlight and secondary can be Flashlight bash. 0 Share this post Link to post
Caco-Puff Posted August 16, 2004 Simple to do,Make it's weapon ready have a duration of 0 and instantly go to a different firing state and back,And when fire is pressed it goes to a different state for the melee attack. 0 Share this post Link to post