Stranger_Solo Posted August 13, 2004 Hi All! I've started editor as in thread ATTN: How to start the Doom 3 Editor But then i load any map, editor is shutting down. This is my editor log. Do u have any ideas? CDialogTextures::BuildTree() took 4503 milliseconds WARNING: couldn't create font dlists WARNING: wglUseFontBitmaps failed (6). Trying again. WARNING: wglUseFontBitmaps failed again (6). Trying outlines. WARNING: wglUseFontOutlines also failed (6), no coordinate text will be visible. GL_VENDOR: (null) GL_RENDERER: (null) GL_VERSION: (null) GL_EXTENSIONS: (null) QE_LoadProject (doom.qe4) WARNING: file def/map_intro.def, line 93: Unknown entityDef 'char_labcoat_young' inherited by 'intro_scientist' Map_New Entering message loop ERROR: wglMakeCurrent failed.. Please restart DOOMEdit if the camera view is not working ERROR: wglMakeCurrent failed.. Please restart DOOMEdit if the Z view is not working ERROR: wglMakeCurrent failed.. Error:1282 Please restart Q3Radiant if the Map view is not working ERROR: wglMakeCurrent failed.. Error:1282 Please restart Q3Radiant if the Map view is not working ERROR: wglMakeCurrent failed.. Please restart DOOMEdit if the camera view is not working ERROR: wglMakeCurrent failed.. Please restart DOOMEdit if the Z view is not working 0 Share this post Link to post
hexbox Posted August 14, 2004 Try turning antialiasing off within doom3. 0 Share this post Link to post
nuggetcheese Posted August 16, 2004 I'm having a similar problem except my anti-aliasing is off. When I start up the editor it looks a little something like this. CDialogTextures::BuildTree() took 2004 milliseconds GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5200/PCI/SSE2 GL_VERSION: 1.5.1 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control QE_LoadProject (doom.qe4) WARNING: file def/map_intro.def, line 93: Unknown entityDef 'char_labcoat_young' inherited by 'intro_scientist' Map_New Entering message loop 0 Share this post Link to post
hexbox Posted August 16, 2004 nuggetcheese said:Nevermind, I fixed it. What was the problem? I'm curious. 0 Share this post Link to post
nuggetcheese Posted August 16, 2004 It was saying what I said and I thought it wasnt working, but it did. *shoots himself* 0 Share this post Link to post