Job Posted August 13, 2004 Since I haven't edited anything more advanced than Q1, I'm out of the loop for modern editing terms. Brushes, polyobjects, etc are a mystery to me and I find the hardest challenge of getting started with editing is my ignorance regarding the terminology. Questions directed here or even in-editing could be averted or asked more easily if I knew some of the jargon. I'd be grateful if anyone would reply and define any and all terms for editing Doom3. Think of it as Doom3 editing 101. 0 Share this post Link to post
hexbox Posted August 14, 2004 When you drag out a red box, you're creating a brush. The faces of a brush can be textured.. so they're the floors, walls, etc.. You can also create a brush to hollow out sections of other brushes (subtract) or select other brushes. 0 Share this post Link to post
Sporku Posted August 14, 2004 Also, poly-objects aren't exactly modern.. They were used in hexen, and people currently use them in their ZDoom maps often. http://zdoom.org/zdkb/zdoom1.html Unless of course there is a similar term in more modern mapping, in which case, I have no clue. 0 Share this post Link to post
Job Posted August 14, 2004 Heh, could you describe any other relevant terms? 0 Share this post Link to post
hexbox Posted August 14, 2004 I'm wondering what a tesselated simple patch mesh is ;) And what's a bezier? 0 Share this post Link to post
Fusion Posted August 15, 2004 I believe a tesselated simple patch is just a patch mesh that is being made up of triangles instead of quads.. you could probably make rougher surfaces quicker this way. A bezier curve(named after the guy who discovered the technique) is simply a curve defined by a set of control points, (in this case, the vertices in radiant). You position these vertices to "smoothen" the curve.. Imagine the dynamics of making a curve without this method.. you would need to specify a ton of vertices to make it look curvy, and it would take a long time to actually get the curve to look like an arc, such as those found in vector programs. Hope that helps. 0 Share this post Link to post
hexbox Posted August 15, 2004 That does help :) So a patch mesh just kindof spreads vertices all over the face of a brush? 0 Share this post Link to post
Fusion Posted August 15, 2004 a patch mesh is a 2 dimensional object.. it's not a block like most brushes.. it can only be seen from one side... however, when extruded, it will look entirely 3d from that one particular side. 0 Share this post Link to post