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Adding glass to doors?

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Add a brush. Then in the menu patch -> simple patch mesh. Make it glass. Then you can cut a whole in the door. Or maybe they have a model for it? Well place the glass inside. Select all of the brushes/models. Go to the entity menu and make them all func_door, still having them selected press shift + K to group them. Now they act as though they are the same brush. Does that help?

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