maoxide Posted August 18, 2004 hi, I experienced a difference form my timedemo result, 51.2 fps, and the game playability. The timedemo seems better. After several timedemo I thought that was the cpu that was making the game slower processing vertex, sound and dynamic effects. I tried to change graphical effects but the improvements are minimal... which cvars can I change to lighten cpu? Is there a way to make in game framerate more stable? this is my conf: - 2.6GHz with Hyper-Threading. - Nvidia 5900xt 128 Mb (overclocked) - 512 Mb RaM. thanks -mario 0 Share this post Link to post
DEMOn Posted August 18, 2004 Carmack addressed that saying that the timedemo doesn't do any AI/realtime processing like real gameplay does. or maybe I misunderstand your post... 0 Share this post Link to post
maoxide Posted August 18, 2004 I knew that, but I was looking for some cvars that reduce the processor use. During the game sometimes fps fall down to 25 in large areas with flashlight on or when there are lot of monsters. Usually fps are between 50 and 35. I'm trying to find a way to limit the framerate drop. -mario 0 Share this post Link to post