Deathmatcher Posted August 19, 2004 When I fired up Doom 3 for the first time, I was eager to see if id included the original 5 skill levels with proper naming. I was a little disappointed to see 3 totally new ones. The old names would have added a good deal of originality to the game (like it was the case with RTCW). But after all, I can live with it. The question however, is, which of the new skill levels has which original counterpart. My first guessing would be: recruit = I´m too young to die/Hey not too rough marine = Hurt me plenty veteran = ultra violence NM = NM So far, I´ve only completed the game on marine and I haven´t started it on other modes, due to lack of time. Some people here complained about Marine and Veteran skills being too easy (although I found that Marine was a perfect "normal" skill - as opposed to several other fps of the recent past, which seemed to mix up the term "normal" with "hard". So maybe some people here would rather make the following decision: recruit = I´m too young to die marine = Hey not too rough veteran = Hurt me plenty NM = NM This would mean that there isn´t a proper equivalent for the all famous "Ultra Violence" anymore and with NM being challenging as ever (25% life cap/no medipacks (good ideas IMO)) there would be a big gab between veteran and NM. In terms of monster placement, the original Doom had three categories; The first two skills, as well as UV and NM shared the same monster placement. So, what about Doom 3 in this regard? Does every single skill level have individual monster placements this time or do vet/NM share them like UV/NM before? Looking forward to reading your opinions. 0 Share this post Link to post
Vile Posted August 19, 2004 Doom3 follows the Quake 1-2 setup of Easy, Normal, Hard, and Nightmare. I think bringing back the original Doom skill names would have been a nice touch, but oh well. Also, from what I've seen, I think the main differences between the three different starting skills amounts to damage received. I played through Hell on Skill 0 and 2 without noticing a single difference in the monster placement. ... and while I'm going nuts with the editing, yeah, Veteran skill is a breeze once you get used to the atmosphere. I imagine that if you started on Marine skill, Veteran skill would actually seem EASIER because, despite the increased damage, you can better anticipate the attacks. 0 Share this post Link to post
Deathmatcher Posted August 19, 2004 So is it possible to select the skill levels a monster is supposed to appear in, in the editor? 0 Share this post Link to post