Mortictian Posted August 23, 2004 As soon as hes unlosered he said he'll release the mod, him and some other dude, the other dude is finshing up a couple maps to test out the weapons on. 0 Share this post Link to post
ubersoldat Posted August 23, 2004 Ok, sounds great. I'm looking forward to it. 0 Share this post Link to post
Disorder Posted August 23, 2004 Can't you add the railgun as an additional weapon? 0 Share this post Link to post
ubersoldat Posted August 23, 2004 At the moment its all just modifying current weapons. I don't know of a tutorial which tells you how to add new weapons. 0 Share this post Link to post
Manc Posted August 24, 2004 That animation is sort of fakeish. It should be "unevened" up a little bit, with more fluid movement and not the step-step-step mechanical animation. Keep up the good work though. 0 Share this post Link to post
ubersoldat Posted August 24, 2004 :P Thats how I animated it. :D Thanks for the comments guys. 0 Share this post Link to post
Hobo Posted August 25, 2004 Hmm, something isn't right. How does the gun actually discharge? Shouldn't there be some sort of hammer on the stock-end of each barrel? 0 Share this post Link to post
ubersoldat Posted August 25, 2004 On the doom game. Where is the hammer on the super shotgun on that. Lets portray this shot gun as a futuristic prototype of a old double barrel shotgun. :D It has special things that make shells fire without a hammer. :D God that sounded stupid. :P 0 Share this post Link to post
Naitguolf Posted August 25, 2004 stupidity or not, the fact is (inmo) DooM shotgun (blast, anim, and sound) is the best weapon ever in a game. Seconded with Super Shotgun. Ancient or not, please, make as close as possible with original ones in doom. :P 0 Share this post Link to post
Mortictian Posted August 25, 2004 Yea, about like hoses and computer chips. Altho the SSG has never actually had an external hammer, because simply ITS A GAME. 0 Share this post Link to post
ubersoldat Posted August 25, 2004 Hehe true, Don't worry, I will keep the original design. I won't just get rid of it. 0 Share this post Link to post
Hobo Posted August 26, 2004 Heh, I knew you would all use the "It's just a game" line. =P 0 Share this post Link to post
DMFDxUconn Posted August 26, 2004 You know your hooked on DooM when... Last night i had a dream that i was using this MOD and it jammed on me while reloading, causing severe disfigurement from a ravaging pissed off IMP with 2 holes in his chest. 0 Share this post Link to post
ubersoldat Posted August 26, 2004 Holy crap. Now I know I'm not a DooM fan. :P Anyways, I am working on a experiment to get hords of monsters on one screen without slowing down the computer as much as it would in doom 3. I will be posting progress on a page I have, so when I get the page finish I will post here and post some news on sites. :D 0 Share this post Link to post
SulfurOccult Posted August 26, 2004 i don't think it looks like it would fit in well with the doom3 world. 0 Share this post Link to post
ubersoldat Posted August 26, 2004 here we go again. All weapons in a world fits. It just has to be textured. WHy do people these days still use Winchester rifles? It doesn't matter how old, its how accurate. 0 Share this post Link to post
Tetzlaff Posted October 1, 2004 The Doom3fortress team has released some weapon model shots, including a nice looking double-barrel shotgun in a slightly futuristic look, fitting Doom3´s design quite well: http://www.planetdoom.com/d3f/ 0 Share this post Link to post
HackNeyed Posted October 1, 2004 DaJuice said:Umm, how would you load that gun?^^ ever heard of gunpowder and a ramrod? lol j/k maybe it loads in that little hump under the gun... 0 Share this post Link to post
dsm Posted October 1, 2004 Hmm. One thing that's lacking in that animation is a proper punch in the recoil. Look at how the D3 sb shotgun recoils - consider double the punch. The db shotgun should deliver awful recoil - in fact, I'd say that the delay between absorbing the recoil and reloading it should be longer than the classic D2 db shotty, otherwise it'd be way too unbalanced (and unbalanced weapons suck). Hell, if it were to be proper balanced, the db shotgun's damage rating would have to be 'reduced' to exactly twice the power of the D3 sb shotgun (instead of 2 2/5 or similar like it was in D2 - the D2 db shotgun was already too unbalanced). But regardless, the db shotgun needs are more considerable recoil. The gun really needs to kick back, throwing off your aim (PoV jerks upwards for full effect), before you slap the two shells into the barrels. 0 Share this post Link to post
DoomDan Posted October 4, 2004 I think the Quake 2 SuperShotgun would fit well with the Doom 3 universe 0 Share this post Link to post
Relica Religia Posted October 4, 2004 Heh, a pump-action double-barreled shotgun. They could just use a futuristic Neostead. :P 0 Share this post Link to post
Jello Posted October 5, 2004 I never got how the double barrel worked in Quake 2 though. How can you load both barrels when it only has one magazine tube? It'd need two magazine tubes to properly load both barrels. And it'd be pretty damn heavy and have a huge slide on it. Other than that, it's a cool idea. Back on topic, the double barrel this thread is about is pretty awesome. Has a nice smooth animation, it'd look pretty slick in some doom 1 style levels, rather out of place in the doom 3 environment though. Better than a pump action though...just looks more 'right'. 0 Share this post Link to post
Tetzlaff Posted October 5, 2004 Jello said:I never got how the double barrel worked in Quake 2 though. How can you load both barrels when it only has one magazine tube? The case beneath the barrels probably encloses two magagzine tubes. 0 Share this post Link to post
dsm Posted October 5, 2004 DoomDan said:I think the Quake 2 SuperShotgun would fit well with the Doom 3 universe Hmm, seeing as it's set on Earth and the situtation is beyond FUBAR, I could easily see a db shotgun with break-barrel reloading, provided that it has a plausible explanation behind it *wink*. 0 Share this post Link to post