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WhackED2 and Legacy, Zdoom

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Wow, thats a detailed description of the problem you are facing!.

Anyway, use whacked to edit the map names, run the patch with your maps, and it should work!

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Legacy for one doesn't support bex file yet. When WhackEd2 asks you for the details about a new patch file (when you make one that is), make sure you select "Ultimate Doom 1.9" as the 'engine configuration file'. That'll produce .deh files, which both Legacy and ZDoom understand.

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ZDoom DOES support BEX files though. In fact it extended on the format, adding new flags and pointers (E.G the FLOATBOB flag and the A_FireRailgun pointer.) Is it the title name that's not working?

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