Assplalt Posted August 23, 2004 Why can't Zdoom or Legacy put my map names on woodmap.bex? 0 Share this post Link to post
deathbringer Posted August 23, 2004 Wow, thats a detailed description of the problem you are facing!. Anyway, use whacked to edit the map names, run the patch with your maps, and it should work! 0 Share this post Link to post
exl Posted August 23, 2004 Legacy for one doesn't support bex file yet. When WhackEd2 asks you for the details about a new patch file (when you make one that is), make sure you select "Ultimate Doom 1.9" as the 'engine configuration file'. That'll produce .deh files, which both Legacy and ZDoom understand. 0 Share this post Link to post
TheDarkArchon Posted August 24, 2004 ZDoom DOES support BEX files though. In fact it extended on the format, adding new flags and pointers (E.G the FLOATBOB flag and the A_FireRailgun pointer.) Is it the title name that's not working? 0 Share this post Link to post
exl Posted August 25, 2004 I don't recall saying that ZDoom didn't support BEX. 0 Share this post Link to post
TheDarkArchon Posted August 25, 2004 I didn't say you did. Assplat was implying that ZDoom din't support BEX. 0 Share this post Link to post
TheDarkArchon Posted August 28, 2004 Well, everybody screws up once in a while. :) 0 Share this post Link to post