QuipFrok Posted August 25, 2004 No matter what I did Hexen maps weren't running except when I did zdoom hexen. Regular hexen maps wouldn't run in Hexen or jHexen. I found this: "For those interested, Doom Builder saves the wads with a behaviour lump of 0 bytes, unless you write a script for the level. Apparently jHexen doesn't like that one bit - which might well be as it should. I just imported a lump without actual scripts from another level, and it worked like a charm. (A simpler way would be to create a script with only '#Include "common.acs"' in Doom Builder.)" What I know, is that using XWE I was able to import a script to my map and now it runs. Was the above fact done for a reason? or an oversite? or is it wrong? Not looking for ANY trouble just want to build maps QuipFrok 0 Share this post Link to post
Nmn Posted August 25, 2004 Hmmm.. perhaps when doing a Hexen map-go to -> scripts and try to make some. You should have a blank field with a button make script, or just some writings. Try to make a simple script:#include "common.acs" and COMPILE it! that's important as well. Try it. 0 Share this post Link to post
Darkhaven Posted August 28, 2004 Hexen format maps do not allow a blank behavior lump unless you're using ZDoom. I usually include an extra line of code, just in case: Script 1 (void) {} Which should make your SCRIPTS lump look like this: #include "zcommon.acs" //or "common.acs" for vanilla Hexen Script 1 (void) {} 0 Share this post Link to post
boris Posted August 28, 2004 Hexen doesn't care about the SCRIPTS lump. All that counts is the BEHAVIOR lump, which contains the compiled scripts. Have a look at hexen.wad, it doesn't even contain a SCRIPTS lump. 0 Share this post Link to post
Darkhaven Posted August 28, 2004 I said Hexen format maps do not allow a blank behavior lump unless you're using ZDoom Read my whole post next time, please. What I was trying to poke at was, I suggest compiling it like this if only an #include line doesn't work: #include "common.acs" Script 1 (void {} I agree with you, however, on the note that the SCRIPTS lump just may as well have been a foreign lump with a name like "OMFG", it doesn't need to be there at all. 0 Share this post Link to post