Lord Raffles Posted August 31, 2004 is it at all possible? I'm told it is. I've got some fantastic monster sprites that I need to scale down, as they are simply too big. Is there a wad someone has made that has the Zdoom scaling feature? 0 Share this post Link to post
Nmn Posted August 31, 2004 http://www.doomworld.com/idgames/index.php?id=12363 This is for Zdoom and hes some Hi-res sprites. You can scale them via Dehacked by a simple parameter, eg:Thing 1 (Player) Scale = 0.5 The scale can also be used in Decorate. ACTOR BloodHound 31000 { (...) Scale 0.7 (...) To learn more about Decorate refer to the Zdoom WIKIpedia: zdoom.org/wiki 0 Share this post Link to post
ReX Posted August 31, 2004 Welcome back, LR. I wondered what had happened to you. In my PMs to you I had mentioned the sprite scaling stuff using DeHacked. As Nmn has pointed out, the newest version of ZDooM also supports sprite scaling via the DECORATE feature. Do you have all of our discussions regarding the story-line and the hub system that we'd envisioned? 0 Share this post Link to post
ShaneAmp Posted August 31, 2004 it's to bad weapon scaling wasnt implemented though, it would be real helpful right now. 0 Share this post Link to post
ReX Posted August 31, 2004 ShaneAmp said:it's to bad weapon scaling wasnt implemented though... I'm guessing you're referring to HUD weapons. Because the weapons sprites themselves can be scaled just like other sprites. 1 Share this post Link to post
ShaneAmp Posted August 31, 2004 ive tried that though, both in the same dehacked patch i scaled a trooper up and a weapon up, then when i loaded it, the trooper was larger and the weapon wasnt. DO you have to do something a little different? I was told you cant scale them by a few people. 0 Share this post Link to post
ReX Posted August 31, 2004 I've not tried scaling up, but I've gotten it to work scaling down. It should work both ways, so I'm not sure why you're having a problem. 0 Share this post Link to post
ShaneAmp Posted August 31, 2004 ok, does this look right: Weapon 2 (Shotgun) Ammo type = 1 scale = 0.5 obviously if it's worked for you, then im doing something wrong. This doesnt work, and i know sprites can be scaled up, so you would think weapons could to. 0 Share this post Link to post
Nmn Posted August 31, 2004 Scale 0.5 is half scale To scale up use values higher than 1. Scale = 2 for instance. 0 Share this post Link to post
ShaneAmp Posted August 31, 2004 ive tried that to, that was just an example there, because im told they can be scaled down. Im just asking if that looks right in order to make the scale work? 0 Share this post Link to post
AFADoomer Posted August 31, 2004 You have to use the Thing number, not the weapon type... i.e.: #Huge Clip Thing 64 (Ammo Clip) Scale = 5.0 #Half-sized Shotgun Thing 78 (Shotgun) Scale = 0.5 0 Share this post Link to post
ShaneAmp Posted August 31, 2004 This doesnt work either. Its weird to, because ive looked through some wads, and seen the scale being used for a weapon, copied it exactly and that still doesnt work. ?!?!?!?!? 0 Share this post Link to post
Cyb Posted August 31, 2004 are you talking about the HUD weapon or a weapon sitting in the ground? Because HUD weapons cannot currently be scaled, but weapons sitting on the ground can be (as Rex already said). 0 Share this post Link to post
Nmn Posted August 31, 2004 I think me has an idea.. WTF is the name of Your lump that You put this stuff into? It should be named DEHACKED, inside Your wad. Plus only few ports support wad-embeeded Dehackeds. Test with Zdoom :) 0 Share this post Link to post
ShaneAmp Posted August 31, 2004 Yeah i meant hud weapons, i thought they couldnt be scaled, thats what ive been told, so i guess not then. So its not possible, even with scripting? Maybe someday.... 0 Share this post Link to post