Cryect Posted September 1, 2004 Figure I would let some people here know about some fragment shader effects I developed for use in Doom 3. Basically, I've developed a blur filter, sharpen filter, edge detection, and a texture swirl shader(based off of the heathaze one). How useful they are remains to be seen, but I'm sure someone can come up with some creative ideas for them (I've got some ideas for using my edge detection effect myself). http://www.geocities.com/cryect/shaders.html 0 Share this post Link to post
Amaster Posted September 1, 2004 Those might really come in handy. Cant wait to take a closer look when I get home. 0 Share this post Link to post
Ultraviolet Posted September 1, 2004 Heh, that blur shader should be titled "Doomguy before he puts his contacts in." If it were for use on the entire view, and not per-texture, that's something it could be used for. 0 Share this post Link to post
Tetzlaff Posted September 1, 2004 The blur effect could be used for windows. 0 Share this post Link to post
Cryect Posted September 1, 2004 Well another shader of questionable use but can be of interest though. A wireframe shader to be specific. http://www.geocities.com/cryect/shaders.html 0 Share this post Link to post
Naitguolf Posted September 1, 2004 add green letters... you get true matrix feeling... :P 0 Share this post Link to post
Ultraviolet Posted September 1, 2004 That wireframe shader is damn sweet. 0 Share this post Link to post
Tetzlaff Posted September 2, 2004 Questionable use? The wireframe shader could be great for hologram styled mapmodels and such. Or even for a powerup effect in a SP mod (temporary see through walls or something like that). 0 Share this post Link to post
Arno Posted September 12, 2004 Cryect, I just bookmarked your webpage. It looks very interesting and I hope you can come up with more sweet shaders in the future. 0 Share this post Link to post
Kinsie Posted September 14, 2004 Cryect said:Well another shader of questionable use but can be of interest though. A wireframe shader to be specific. http://www.geocities.com/cryect/shaders.html [img - wireman] I just had an idea for a use for this: An MGS-style Virtual Training Exercise thing, so our marine friend can get a grip on his weapons while gunning down advancing wireframe men. 0 Share this post Link to post