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Cryect

New Fragment Shader Effects

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Figure I would let some people here know about some fragment shader effects I developed for use in Doom 3. Basically, I've developed a blur filter, sharpen filter, edge detection, and a texture swirl shader(based off of the heathaze one). How useful they are remains to be seen, but I'm sure someone can come up with some creative ideas for them (I've got some ideas for using my edge detection effect myself).

http://www.geocities.com/cryect/shaders.html



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Heh, that blur shader should be titled "Doomguy before he puts his contacts in." If it were for use on the entire view, and not per-texture, that's something it could be used for.

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Questionable use? The wireframe shader could be great for hologram styled mapmodels and such. Or even for a powerup effect in a SP mod (temporary see through walls or something like that).

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Cryect, I just bookmarked your webpage.
It looks very interesting and I hope you can come up with more sweet shaders in the future.

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Cryect said:

Well another shader of questionable use but can be of interest though. A wireframe shader to be specific.

http://www.geocities.com/cryect/shaders.html

[img - wireman]

I just had an idea for a use for this: An MGS-style Virtual Training Exercise thing, so our marine friend can get a grip on his weapons while gunning down advancing wireframe men.

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