marky Posted September 3, 2004 Hi, all! I have a question again, concerning flying monsters. I made a new Monster for ZDoom with the DECORATE lump. Everything is ok. I set the following flags: MONSTER +SPAWNFLOAT +FLOAT Now, the monster flies, but it only flies at the same height. Is it possible to give it the ability to freely change the flying height like a bird? And another question: Is it possible to determine the probability or frequency of an attack? Til now, the monsters flies at you and attacks and attacks until you or the monster is dead. I would like to have it attack and then fly around and come back and attack again. Thanks for any help. Marky. Edit: To delay the attacks you can use +JUSTATTACKED, i found out. That's really cool! Any ideas to my other problem? +NOGRAVITY does not change much in the flying height. 0 Share this post Link to post
Graf Zahl Posted September 3, 2004 For a flying monster you need +FLOAT and +NOGRAVITY. But the monster only will change height if it has to adjust to its target. If the target is at the same height as the monster it won't float up or down. 0 Share this post Link to post
The Ultimate DooMer Posted September 3, 2004 marky said:Edit: To delay the attacks you can use +JUSTATTACKED, i found out. That's really cool! Any ideas to my other problem? +NOGRAVITY does not change much in the flying height. You could use A_Script to thrust it up and down at random intervals (ThrustThingZ) but you'll have to wait for 64... 0 Share this post Link to post
netnomad312 Posted September 4, 2004 I never had a problem with my floating monster - I just put +FLOAT and +NOGRAVITY. It would change height when it needed to... 0 Share this post Link to post