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ZDoom: Watersurface

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Is it possible to make the surface of deep water semi-transparent without scripting? The map is Doom in Doom-Format (not Hexen), and i use the linedef type 242 (Fake ceiling and floor) together with the deep water thing.
It would be cool, if you could see through the watersurface (transparent fake floor).
Is this possible?

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Since nothing below the fake surface is rendered it wouldn't make sense to render it translucent. But changing that is not an easy task.

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