MagnuM Posted September 25, 2004 =UPDATED= 10/27/2004 @ 11:22PM Central Time Scripts = **pending** Dehacked = 75% complete (needs a small amount of tweaking) SoundLump = 10% complete (need to finish defining $ambient) Graphics = 90% complete (need to add more items) Map01 = 100% complete Map02 = 95% complete (needs ambient sounds added) Map03 = 80% complete (needs more enemies, sectors, and linedefs) Map04 = 0% Map05 = 0% Map06 = 0% Map07 = 0% Map08 = 0% Map09 = 0% Map10 = 0% Map11 = 0% Map12 = 0% Map13 = 0% Map14 = 0% Map15 = 0% ==================================================================== If any one wants to help me build maps and come up with some ambient type sounds, just go ahead and PM me or e-mail me at johnymagnum@yahoo.com 0 Share this post Link to post
Chronoteeth Posted September 25, 2004 Have you tried wad 8 of the 99weapons mod? that's an all imp-themed weapon set. 0 Share this post Link to post
MagnuM Posted September 26, 2004 Chronoteeth said:Have you tried wad 8 of the 99weapons mod? that's an all imp-themed weapon set. True...Indeed I have, but i'm looking for a few more weapon artists. I'm looking for someone to render the regular doom shotgun and double barrel shotgun with the imp hands instead of the marine's hands. Oh yes...and that blade saw that is part of that wad is just annoying. I'm still thinking of something that should replace that. 0 Share this post Link to post
Dron Posted September 26, 2004 MagnuM said:I'm looking for someone to render the regular doom shotgun and double barrel shotgun with the imp hands instead of the marine's hands. oh god please don't pull a doom rampage and have the player play a doom monster that for some unknown reason knows how to use human weaponary. can't you be creative and replace the weapons with some new imp attacks like summoning smaller imps (bfg replacement?) or something? 0 Share this post Link to post
MagnuM Posted September 26, 2004 Dron said:oh god please don't pull a doom rampage and have the player play a doom monster that for some unknown reason knows how to use human weaponary. can't you be creative and replace the weapons with some new imp attacks like summoning smaller imps (bfg replacement?) or something? What is so bad with that? Hmmm...let's see...the zombie man can use a rifle so why can't the imp?? The imp is more intellegent anyway! 0 Share this post Link to post
Dron Posted September 26, 2004 MagnuM said:what is so bad with that? it's stupid and unoriginal i could think up a whole list of original imp attacks in a few minutes also, the zombieman knew how to use a rifle before he was zombified the imp never did. 0 Share this post Link to post
MagnuM Posted September 26, 2004 Dron said:it's stupid and unoriginal i could think up a whole list of original imp attacks in a few minutes also, the zombieman knew how to use a rifle before he was zombified the imp never did. hmmm...now i understand why you sig title is what it is...enough with the flaming dude, if you don't want to help me then do me a favor. DON'T POST IN MY THREAD. Now if you want to list some of the attacks and maybe suggest implimenting them into the project of mine, then that is different. 0 Share this post Link to post
deathbringer Posted September 26, 2004 1-Imp claw 1-Powerful claw swipe (like beserk) 2-Normal imp fireball (infinte ammo) 3-Three fireball spread 3-Super-fast fireball 4-5 fireballs shot in a straight line, close together 5-Exploding skull fireball 6-Homing exploding skull fireball 7-Super fireball that explodes like the BFG There you go. Also to get ammo you could collect 'soul energy' from dead enemies. They could also randomly drop guts, brains ect, which you eat to get health. Just like "A better wad i pulled outta my ass" really 0 Share this post Link to post
MagnuM Posted September 26, 2004 deathbringer said: Just like "A better wad i pulled outta my ass" really [/B] Thanks for the suggestions 0 Share this post Link to post
Nick Perrin Posted September 27, 2004 I don't mind the fact that you're making the character play an imp, its just if the weapons are ALL going to be the same as the doom ones, that sort of defeats the purpose of his clawing and fireball-throwing abilities, don't you think? you should make his claw and fireball both on the weapon 1 slot, and the rest can be the guns. That would be cool. 0 Share this post Link to post
MagnuM Posted September 27, 2004 Nick Perrin said:I don't mind the fact that you're making the character play an imp, its just if the weapons are ALL going to be the same as the doom ones, that sort of defeats the purpose of his clawing and fireball-throwing abilities, don't you think? you should make his claw and fireball both on the weapon 1 slot, and the rest can be the guns. That would be cool. ?! Weapons so far: Fist 1 = Imp Claw Fist 2 = Imp Claw (Imp Rage) Pistol = Imp Fire Ball (infinite ammo) shotgun = ?? sawed-off = ?? chaingun = chaingunner's chaingun (black, fires faster, new sound) mini-gun = spider mastermind's minigun (very fast, new sound) rocket launcher = the unmaker (launches lost souls) plasma rifle = mancubus arm (self explanatory) bfg = Ancestor Imp (as of now it is an infinite rapid fire balls) I may change some of these... keep the suggestions going. 0 Share this post Link to post
wildweasel Posted September 27, 2004 Shotgun and Sawed-Off...hmmm, ideas...this is for ZDoom, isn't it? I'll select ideas you could do with Heretic/Hexen/Strife stuff. * Shotgun: Fire three Imp fireballs (Heretic's Crossbow) * SSG: High-velocity fireball (Hexen's Firestorm) 0 Share this post Link to post
XXoXX Posted September 27, 2004 How about Hell knight's plasma as shotgun and something like a enemy-seeking imp fireball for the SSG? 0 Share this post Link to post
Sporku Posted September 27, 2004 Does the player have very limited health, like an imp does (about two-three shotgun hits worth of health)? 0 Share this post Link to post
kristus Posted September 27, 2004 There's already a TC in the works where you play as an imp. it's called Deim. why don't you look up Boingo the clown and ask to help him? 0 Share this post Link to post
Veddge Posted September 28, 2004 I'm concerned... you want the weapons graphics modified to have imp hands, as if the imp is using guns? I'm sorry but this smells like another Doom rampage dilemma, poor execution and immersion in an interesting concept. 0 Share this post Link to post
MagnuM Posted September 28, 2004 Veddge said:I'm concerned... you want the weapons graphics modified to have imp hands, as if the imp is using guns? I'm sorry but this smells like another Doom rampage dilemma, poor execution and immersion in an interesting concept. Not true. This will be set in hell and have a very different atmosphere to it. Trust me, its not gonna suck. I just need more ideas from people. But thanks and not thanks for the comments. 0 Share this post Link to post
deathbringer Posted September 28, 2004 Trust me, its not gonna suck HAH!, They said that about...er..something that sucked 0 Share this post Link to post
kristus Posted September 28, 2004 Making it take place in hell isn't really a novel idea. Also not a garantee to that it wont suck. 0 Share this post Link to post
MagnuM Posted September 28, 2004 What ever you say so guys. Trust me it won't suck... 0 Share this post Link to post
Dron Posted September 28, 2004 MagnuM said:What ever you say so guys. Trust me it won't suck... yeah that's what was said about doom rampage by the author and doom rampage sucked balls 0 Share this post Link to post
RiFlEb0bPwNzu Posted October 1, 2004 every thing sounds good just dont the imp fireball so repetitive. 0 Share this post Link to post
188DarkRevived Posted October 1, 2004 I've always wanted to play as an Arachnotron or a Baron. I hate imps. 0 Share this post Link to post
m0l0t0v Posted October 1, 2004 I've always wanted to play as an Arachnotron...?! Arachnotrons cannot climb stairs, nor pass through standard doorways. What fun is that?! 0 Share this post Link to post
MagnuM Posted October 3, 2004 Dron said:playing as an arachnotron?! ugh Agreed. Damn things make to much noise anywaYz! ****BOOm Clang Boom Clang BOom....ARRRRRRHHHH!!!**** 0 Share this post Link to post
188DarkRevived Posted October 4, 2004 Dron said:playing as an arachnotron?! ugh Heh...Just another one of those situations when I feel so unique and original. I've always loved the arachnotron's plasma cannons. And I've always been fascinated by the vision perspective of spiders....Do they really see things in black and white at a very tilted angle? I just happen to believe that this is a very good idea for a TC. 0 Share this post Link to post
MagnuM Posted October 4, 2004 DarkJedi188 said:Heh...Just another one of those situations when I feel so unique and original. I've always loved the arachnotron's plasma cannons. And I've always been fascinated by the vision perspective of spiders....Do they really see things in black and white at a very tilted angle? I just happen to believe that this is a very good idea for a TC. depends on how it is done. significant modifiations to the game would need to be made so you could walk like one. I dunno, that is some idea...maybe 0 Share this post Link to post