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Question about Locked Doors...

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Have a func_door selected and press n to bring the properties. Now in "key" type "locked" and under value, type either 1 or 2.

1 means to open once its unlocked, or 2 to unlock it and have it open when the player approaches it.

If you notice, you can find the "locked" key description in func_door's description box..

To get it unlocked, simply have a trigger_once or trigger_relay etc target the door.

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