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mewse

Uncapped FPS In PRBoom

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prboom is whack. It used to be my favourate sourceport, but now it be crap. Nigga.

No, I don't know what the hell I am on about either.

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I'm limited to 5.18 gigs a day to off campus. Unfortunately that is evenly distributed for the entire day to 60 kb/s. Otherwise I'd offer.

w00t college

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Everytime I go to that site I notice the gallery of penises again. Figure it'd be burned into my memory by now...
Never tried prboom before, maybe I will now. All in the interest of expanding my horizons mind you, one can never have too many source ports.

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GeoShitties strikes again. The site is no longer accessible.


Overall nice work - but where's the credits to the sources he took the code from? (mostly ZDoom which in turn took it from Build)

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Graf Zahl said:

I don't understand why I should write this code in prboom instead of Cph. Some years back.

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darknation said:

this website has a gallery full of flying penises.

ahahaha, I think I'm going to cry I started laughing so hard when I read that. and then I visited the page, and realised there really is a gallery of flying penises

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flying penises... I just have to look now...

Anyways uncapped FPS in PrBoom wouldn't be too bad, it would make the already uber smooth GlBoom even smoother for me :). I kinda hate how all these opengl and highly advanced ports, that only 2(3 now) only have uncapped FPS(ZDoom and Risen3D). I will be lmao if Legacy adds uncapped fps ;P

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it does run nicely, but the strange thing is that it starts to jerk a bit for me when the fps go under 70 or so. It looks like it's running slower than it is (according to fraps, anyway). Oh, and on some maps (P:AR E1M1, for instance), I get strange flickering periodically, like the camera jumps for a single frame or something. No idea what's causing it, though.

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