Relica Religia Posted October 8, 2004 Alright, for a quick-and-dirty little DEH I'm creating, I need to ask something that I'm honestly stumped on. I need to make all enemies that drop items (zombies) to stop dropping everything. No magazines, weapons, anything. How could I do this? Do I need a BEX patch as well? 0 Share this post Link to post
Graf Zahl Posted October 8, 2004 Since the behavior is hard coded to the objects you have to swap all properties (including the editor number) of them with one decoration object. For the editor this doesn't change anything but the swapped monsters won't drop anything. 0 Share this post Link to post
Graf Zahl Posted October 8, 2004 Sure, but who uses EDGE? :D Anyway, changing this won't cost more than a few minutes for all item spawning monsters (there are only 4 of them!) 0 Share this post Link to post
BattleCat Posted October 8, 2004 well I use Edge..always.. might be because i haven't looked into zscripting yet (or whatever it's called).. 0 Share this post Link to post
Relica Religia Posted October 8, 2004 Thanks a million for the feedback. One other question.....there's no way I can make a chaingun as the default starting weapon, is there? Or is that hard-coded as well? Thanks again. 0 Share this post Link to post
Graf Zahl Posted October 8, 2004 Relica Religia said:Thanks a million for the feedback. One other question.....there's no way I can make a chaingun as the default starting weapon, is there? Or is that hard-coded as well? Thanks again. Of course this is hard coded. This can only be done with a source port that supports some sort of inventory scripting. AFAIK ZDoom and Legacy can do it but it'd be port specific. 0 Share this post Link to post
TheDarkArchon Posted October 9, 2004 EvisceratoR said:well I use Edge..always.. might be because i haven't looked into zscripting yet (or whatever it's called).. Do you mean DECORATE? 0 Share this post Link to post