pritch Posted October 11, 2004 Enjay said:Which part of the game gave you "classic Doom gameplay"? Because I certainly didn't find any. There were parts of the game where I felt the classic Doom 'feel', but the gameplay? Is a rail-fps, as Ling said. There's just way too much scripting to comapre it to classic Doom. 0 Share this post Link to post
hamster Posted October 12, 2004 IMO doom 3 doens't use traditional scare elements good enough. Real fear is when you can't SEE the damn monster but you hear it. Or you only see a glimpse of the monster and it dissappears. The combat itself seems kinda dumbed down in comparison to other FPS too. The AI is way too artificial. The IMP for example just stands there hurlin' fireballs at you. Now if it leapt from wall to wall to get at you that would be much cooler. As it stands, every imp i see stands rooted to the floor hurlin' fireballs - it's really fake, and makes them seem not real. They're also just standing, easy-to-hit targets =.= The zombie marines are stupid too in that they aren't really tactical, their accuracy is borked (too high even if you're moving) and they automatically know where you are. The game would be even more scary if YOU see a monster, but the monster doesn't see you and it actively sniffs around for your presence. Somebody should make a real doom 3 scary mod. I could plot it out, but I don't have the mapping, animating and ai-script modifying skills. 0 Share this post Link to post
Wobbo Posted October 12, 2004 pritch said:There were parts of the game where I felt the classic Doom 'feel', but the gameplay? Is a rail-fps, as Ling said. There's just way too much scripting to comapre it to classic Doom. I agree 0 Share this post Link to post
toxicfluff Posted October 12, 2004 hamster said:The game would be even more scary if YOU see a monster, but the monster doesn't see you and it actively sniffs around for your presence.That is absolutely the kind of situation that is conducive to fear. I remember entering an almost pitch black office in Far Cry, crouching behind a desk and watching as a lumbering monster turned a corner at the opposite side of the room and began to wander in my general direction. I was so scared stiff that after it had exited the room, I realised I hadn't taken a breath the whole time. 0 Share this post Link to post
Dr.Doom Posted October 13, 2004 For some reason the phrase "Help me, they took my baby." That's whispered in a hallway in...Alpha Labs 4 I think creeped me out. That along with the dripping blood, red screen, and crying noise. ;) 0 Share this post Link to post
Enjay Posted October 14, 2004 Dr.Doom said:the phrase "Help me, they took my baby." That's whispered in a hallway in...Alpha Labs 4 I think creeped me out. That should have creeped me out, I suppose, however it just struck me as standard horror fare. The old distressed mother/ corruption of innocence/ breaking the taboo of harming children (yet again) etc etc Maybe I'm just an old cynic with too many hours of watching movies and running horror games under my belt. 0 Share this post Link to post
DoomDan Posted October 14, 2004 Enjay said:Which part of the game gave you "classic Doom gameplay"? Because I certainly didn't find any. Dodging Fireballs,The weapons,The monsters etc. 0 Share this post Link to post
Enjay Posted October 15, 2004 DoomDan said:Dodging Fireballs,The weapons,The monsters etc. Dodging fireballs, hmm yeah, I can just about see that, although the fireball you most commonly get hurled at you does not behave like any in the original Doom (not that I have a problem with that). The weapons? You're kidding right? Ridiculous clip size limits, no super shotty, the weak ass plasma gun there's more, so much more I don't know where to begin. I think they got the weapons wrong, very wrong, and neatly managed to avoid giving the player any of the real joy of using them that was so much a part of the original. The monsters? You mean the imps that don't behave anything like the original or the 101 "imp alike" monsters that almost entirely populate that game (well, when I say populate, I mean teleport infront and behind you in unison)? Or how about the monsters that really don't look anything like the ones they are supposed to be compared to the original games? Or maybe all the additional, almost universally annoying monsters not from the first games? Or how about the missing monsters from the originals? I'll admit that some monsters are like their originals and I also do not expect all the monsters in Doom3 to be like their original counterparts. However, saying the monsters are part of Doom3's original Classic Doom Gameplay - well, I just don't see it. Doom3 does not have classic doom gameplay. Doom is quite possibly the best game of its type. Its gameplay is universally acknowledged as being one of the best and most addictive ever and has had people comming back for more for over a decade now. Doom3 is a mediocre game with mediocre gameplay. There is (sadly) little sign of "classic Doom Gameplay" in it. 0 Share this post Link to post
Reisal Posted October 17, 2004 You want disturbing? Play the Silent Hill series. (original, 2, 3 and 4) 0 Share this post Link to post
doom2day Posted November 4, 2004 Why doesn't someone make a mod with the origional doom style weapons? 0 Share this post Link to post
DoomDan Posted November 4, 2004 doom2day said:Why doesn't someone make a mod with the origional doom style weapons? Doom 3 actually has Most of the weapons from Classic doom[exept the Flashlight,Machine gun,and the stupid Soul Cube]and there are mods making a Double Barrel Shotgun[which will also be in the Doom 3 expansion] Mr. Chris said:You want disturbing? Play the Silent Hill series. (original, 2, 3 and 4) Agreed. 0 Share this post Link to post
Chubzdoomer Posted November 9, 2004 Coopersville said:I suppose it all depends on your definition of 'disturbing'. I don't know of many games where you can actually go to hell and see hi-poly mutilated corpses on the walls, still moving. They aren't high poly. The bump mapping makes them SEEM to be high poly, but most of the stuff in the game actually isn't too high-poly. 0 Share this post Link to post
Jehar Posted November 24, 2004 Well for me, there was always the line between graphics and gameplay. Two seperate things. But Doom 3 has blurred that line, in many respects. What would Doom 3 be without the snazzy lighting engine? Not anywhere near as much fun. The game was intended to be played with the lighs off and doors locked, so I did. The only way to get scared is to become immersed in the game. I did that. When that happens then the smallest things get to you, and you start to welcome combat as a break from the heavy breathing, sobbing, crying, and verious other sounds that get you jumpy. So for me, I was plenty scared. But the combat was a different experiance. It was gritty, simple Doom action (strafe shoot strafe shoot). the stuff I like when I just wanna blow the shit out of something. So yeah... Doom 3 was definatly a success in my eyes. (BTW the part that REALLY got to me was the bathroom stall that was locked and no light would penetrate it and you could hear those sounds coming from it...) 0 Share this post Link to post
niguel Posted November 28, 2004 i still find doom2 the most disturbing game ever. 0 Share this post Link to post
Technician Posted November 28, 2004 chubz said:They aren't high poly. The bump mapping makes them SEEM to be high poly, but most of the stuff in the game actually isn't too high-poly. Yah I'd like your machine to process 300,000 poly models and up. Bump-map has become an industry standard because it makes characters look pretty high poly but not drain your processor. 0 Share this post Link to post
Janderson Posted November 28, 2004 Enjay said:Which part of the game gave you "classic Doom gameplay"? Because I certainly didn't find any. Here you go :) hamster said:The IMP for example just stands there hurlin' fireballs at you... As it stands, every imp i see stands rooted to the floor hurlin' fireballs - it's really fake, and makes them seem not real. They're also just standing, easy-to-hit target 0 Share this post Link to post
AndrewB Posted November 29, 2004 Technician said:Yah I'd like your machine to process 300,000 poly models and up. Bump-map has become an industry standard because it makes characters look pretty high poly but not drain your processor. It makes surfaces look like holographic 3D mousepads. Not every surface in the world is bumpy you know. 0 Share this post Link to post