Jehar Posted October 9, 2004 I want the player to stumple upon a procession of imps walking down a hall, with the player following behind until they reach the main chamber. The problem is, when I set the imps up on a path, they become extremly aware of the player and react too early, even with the deaf tag set. So my question is: How do I keep the imps on a path from reacting too early (unless of course the player shoots them)? 0 Share this post Link to post
wildweasel Posted October 9, 2004 You could try setting their angles so they face away from the player as they walk down the hall. 0 Share this post Link to post
Chopkinsca Posted October 9, 2004 The imps will ignore their paths if the player is in their sight range. The deaf flag only effects whether they will wake up or not. Their movement comes after the waking states so a deaf flag has no effect. I don't know too much about it, but maybe set the imps to hate something they can't reach (and ignore the player). Then when they reach the main chamber, set their hate to the player. I'm not thinking too well, so I am not sure if it would work or not, or what complications would arise from taking/trying this route. 0 Share this post Link to post
Jehar Posted October 10, 2004 maybe youre right! ill try that out soon, maybe after some D&D. thanks for the tip. hrm... i set the hate object quite a ways in front of them, and they dont notice the player until contact, but they still dont move towards the object. 0 Share this post Link to post
Jehar Posted October 13, 2004 again, any tips on getting the imps to move along a path without instantly reacting to the player as soon as the player see their backs? 0 Share this post Link to post
impClaw Posted October 26, 2004 if you now how to script in zdoom, you can make a script and type SetPlayerProperty(1, 1, PROP_NOTARGET); and when they reach the hallway type SetPlayerProperty(1, 0, PROP_NOTARGET); This works perfectly for me 0 Share this post Link to post
Jehar Posted October 26, 2004 wow thanks i will try that out. what are the tags associtated with? 0 Share this post Link to post
impClaw Posted October 26, 2004 The number of the player. You can also use other Properties liker: PROP_FROZEN - Player is frozen and cannot move PROP_TOTALYFROZEN - Player is frozen and cannot move or shoot 0 Share this post Link to post