Dr.Doom Posted October 14, 2004 Doom 3 music was downright awsome, the only problem I had was that they didn't import some of the PSX music. That music always blew me away (Including Doom Club):) In fact...I wish they did have something like Doom Club in this game. Don't get me wrong the music is still rock-solid. If they DID import the PSX music and made some improvements to it with the sound quality and maybe some guitar remixes then that would be cool... 0 Share this post Link to post
Wobbo Posted October 15, 2004 WTF? Either im deaf, or crazy because i didnt hear ANY music in the game at all, except for when the invasion is first happening and you hear the thumping ambient techno drums theres the title screen and all that (which is horrible) but i barely heard anything in the game... 0 Share this post Link to post
Spike Posted October 15, 2004 There was a *tiny* bit of pulsing synth in Alpha Labs (a tension buildup), just after you pick up the chaingun and the zombies/zsecs/imps pour out to get you. But that's about it. 0 Share this post Link to post
dsm Posted October 15, 2004 There's lots of music. It's very ambient and is more background sound-oriented, but music it is. Can best be compared to the likes of Quake 1's music (except it's infinitely better). 0 Share this post Link to post
Disorder Posted October 15, 2004 I thought the background ambient was pretty good. 0 Share this post Link to post
wildweasel Posted October 15, 2004 I prefer ambient sound to music any day. 0 Share this post Link to post
DoomDan Posted October 15, 2004 For some odd reason the music in Doom 3 Reminds me alot of the Quake games. 0 Share this post Link to post
Spike Posted October 16, 2004 Music was started by Reznor, then when he buggered off NINs ex-drummer took over; that's probably why. 0 Share this post Link to post
DoomUK Posted October 16, 2004 Doom 3's ambient 'music' is incredible, easily ranking alongside PSX Doom, Quake 1 and Silent Hill imho... 0 Share this post Link to post
dsm Posted October 16, 2004 DoomDan said:For some odd reason the music in Doom 3 Reminds me alot of the Quake games. Heh, there are some pieces that make me think about something from Quake 1, but the most notable is one that reminded me of a track from Doom 64 (Or the D64 TC at least). Perhaps I remember that one particularly because it reminded me of a track from another Doom game and therefore it was extra appropriate. 0 Share this post Link to post
fareak Posted October 16, 2004 Doom 3 Music creeps me out sometimes :-D 0 Share this post Link to post
XXoXX Posted October 18, 2004 The haunted office ambient music is the creepiest in the game so far. 0 Share this post Link to post
maggot Posted October 21, 2004 how about when you first start hell. there is a kind of melody. its the same melody you hear later when you descend down a large elevater. when i heard that melody again i thought i was going back down to hell. 0 Share this post Link to post
Wobbo Posted October 21, 2004 Spike said:There was a *tiny* bit of pulsing synth in Alpha Labs (a tension buildup), just after you pick up the chaingun and the zombies/zsecs/imps pour out to get you. But that's about it. Thats the only music from the actual game i can remember 0 Share this post Link to post
Youn Posted October 21, 2004 I'm not much a fan of NIN at all, but I think Reznor woulda done a better job. That's just me. And yeah, they initially wanted him to do it but some sorta managment-type screw up kept that from happening. I hope he works on another game with ID cause the sounds/music of Quake 1 was by far my most favorite. I haven't found any of the ex-drummers work to be very enjoyable (his band and Alice are the only other things I've heard though he's done a few other games) - but it is good no doubt. All the 'distant' voices and such in Doom 3 really turned me off, WAAAY too cheesy IMO Reznor I think would've made things alot more abstract and interpratable. 0 Share this post Link to post
DoomDan Posted October 22, 2004 Im not so sure but isnt there Music when you fight Vagary.Im not so sure since I though I heard music but my chaingun was too busy firing at the spider. 0 Share this post Link to post
Caco-Puff Posted October 22, 2004 DoomDan said:Im not so sure but isnt there Music when you fight Vagary.Im not so sure since I though I heard music but my chaingun was too busy firing at the spider. No music that I know of. 0 Share this post Link to post
Amaster Posted October 22, 2004 I dont remember about the vagary fight in particular (too busy shooting), but there are a few places in the game where there is an obvious beat. For example, that one area where you get the chaingun laying on the ground after passing through those weird-looking red hallways (which spike mentioned). Another is near the reactor in the map where you first meet the lost souls (I may be thinking of the wrong place though). 0 Share this post Link to post
Spike Posted October 22, 2004 DoomDan said:Im not so sure but isnt there Music when you fight Vagary.Im not so sure since I though I heard music but my chaingun was too busy firing at the spider. I believe there's some creepy music during her 'intro' cutscene. 0 Share this post Link to post
Stealthy Ivan Posted October 22, 2004 Hell yeah the music kicked ass!!! 0 Share this post Link to post
DoomDan Posted October 22, 2004 http://www.gamespot.com/live/streamer_new2.html?title=Doom+3+Gameplay+Footage+21&path=doom3_pc8204_21.asx&pid=469881&ppath=pc/action/doom3&ksubmoid=aeb5b42f-8d88-2bec-6885-a2d86b1ea178&urdate=1091516400 http://www.gamespot.com/live/streamer_new2.html?title=Doom+3+Gameplay+Footage+22&path=doom3_pc8204_22.asx&pid=469881&ppath=pc/action/doom3&ksubmoid=aeb5b42f-8d88-2bec-6885-a2d86b1ea178&urdate=1091516400 The second one is the Vagary fight.It sounds like there is music in the background before the player starts Firing.And this is happening during Gameplay. 0 Share this post Link to post
Airman266 Posted October 22, 2004 Does anyone else think the Vagary is a badass looking monster? 0 Share this post Link to post
dsm Posted October 22, 2004 Airman266 said:Does anyone else think the Vagary is a badass looking monster? It kinda reminds me of he Arachnotron with its blue eyes, but no, not the kind of monster I consider 'badass'. A badass monster would be the new HK - I fucking love the bastard. From his powerful body and slow, deliberate movement to its hellish facial features. 0 Share this post Link to post
Airman266 Posted October 23, 2004 And his remarkable shoot me 4 times with the shotgun toughness? I'm just fucking with you, I'm just pointing out the lack of balance here. And is it just me or did the HK next to a zombie in that one preview look bigger than the HK that throws the scientist after it comes out of the portal in Delta 4? I didn't mean badass, I mean the Vagary looks badass. 0 Share this post Link to post
dsm Posted October 23, 2004 Airman266 said:I didn't mean badass, I mean the Vagary looks badass. That's what I meant. The Vagary looks like what you could expect of a woman-spider hybrid - the Hell Knight looks mean and tough and damn cool (personally, I think it makes the classic HK look like a wuss by comparison). Now if only there had been a just-as-badass Baron of Hell with the good ol'fashioned goat look complete with horns, then the pattern would be complete. It takes four shotgun blasts to kill the Vagary? That's strange - it takes forever to kill her with the chaingun. 0 Share this post Link to post
SteelPH Posted October 23, 2004 I think he's talking about the HellKnight. You can take one down in four shotgun blasts. 0 Share this post Link to post
dsm Posted October 23, 2004 footman said:I think he's talking about the HellKnight. You can take one down in four shotgun blasts. Ah, because I just tried slamming the Vagary with the shotgun and it definitely took more than a meagre 4 shots. I wouldn't call it "lack of balance" - in fact, I think it's been very well planned. The HK has a very high resistance towards heat-based weaponry (like pretty much every other demon), but it doesn't have much in terms of "physical" armour that protects it against solid projectiles, so it's vulnerable against the lower tech weapons. Considering when and where you face the HK, it's a good thing that he goes down quickly when you use the shotgun (otherwise non-hardcore players would have an unnecessarily big amount of trouble with him when you're in Hell and encounter one while only equipped with a shotgun and a pistol). 0 Share this post Link to post
Spike Posted October 23, 2004 Whereas taking down TWO Vagaries + Trites in the Excavation Site is an absolute nightmare. 0 Share this post Link to post
dsm Posted October 24, 2004 Spike said:Whereas taking down TWO Vagaries + Trites in the Excavation Site is an absolute nightmare. Not all (unless you're talking about shotgunning them) - just soul cube the first and BFG the crap out of the second...or BFG the shit out of them both if the soul cube for some retarded reason goes after a Trite. That place has all the room that the first Vagary fight didn't have, so it's fairly easy to dodge incoming telekinesified objects - just back away and keep a fair distance. Heck, I'm sure you could even hit them with rockets and get away with only minor scratches (haven't tried that yet, because I always feel extremely vengeful at Vagaries because of the first damn annoying fight, so I'd rather kill them quick than have to risk taking another beating). 0 Share this post Link to post
XXoXX Posted October 25, 2004 dsm said:Heck, I'm sure you could even hit them with rockets and get away with only minor scratches (haven't tried that yet, because I always feel extremely vengeful at Vagaries because of the first damn annoying fight, so I'd rather kill them quick than have to risk taking another beating). Heh, same feeling here. 0 Share this post Link to post