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Pika132

ZDooM chasecam vs. Legacy chasecam

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NOTE TO ADMIN: I'm not sure where this goes, so I'm putting it in Source Ports.

I want to ask Randy to change the chasecam.
Now don't get me wrong, I think ZDooM's chasecam is just fine. Sorta Duke3d style. However, everybody knows the camera in the second demo at Duke's title screen is really godamn cool. Legacy's chasecam ({chase 1} at the console I think) works like a cross between that and the Resident Evil Camera--it finds a point of view in the map and switches to another location when the hero leaves the camera's POV.
If ZDooM changed the chasecam command to include this--for example make it a cvar, where 0=off, 1=ZDooM and 2=Legacy--it would rock. So where does one ask this of Randy?

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Legacy's chasecam ({chase 1} at the console I think) works like a cross between that and the Resident Evil Camera--it finds a point of view in the map and switches to another location when the hero leaves the camera's POV


Those are scripted camera's, not the chasecam. You could the same in zdoom.

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