Nick Perrin Posted October 22, 2004 So I added some new textures into a wad, and used XWE to add them to PNAMES lump and TEXTURES lump. I checked the TEXTURES lump to make sure it had the right sizes for each texture, but for some reason some textures, when seen in-game, are not tile correctly, instead each tile of te texture is separated by black! This only happens with wall textures. I use doombuilder to make maps, and in the 3d view the textures look fine. However, I really don't know what's causing this to happen, if anyone could help that would be great. Thanks. 0 Share this post Link to post
Lobo Posted October 22, 2004 Are the new problematic textures non-power-of-2 ones? I think these cause problems in some source ports. 0 Share this post Link to post
Mordeth Posted October 22, 2004 What Lobo said. Also, try stick to 'vanilla doom' dimensions. Eg. a texture with x=40 will not tile correctly even if most leveleditors will show the texture just fine. 0 Share this post Link to post
Nick Perrin Posted October 22, 2004 oh man, that sucks. I'll try and see if doing so fixes my problem tonight, when i get home... Is there any way around that? thanks for the help. 0 Share this post Link to post
Nick Perrin Posted October 23, 2004 Okay, i tried changing the widths of a few textures to powers of two, but it still has black spaces! Do I have to make the length a power of two as well? Or is there any other solution?? 0 Share this post Link to post
Nick Perrin Posted October 24, 2004 okay, it doesn't work. what's wrong? 0 Share this post Link to post
ShaneAmp Posted October 24, 2004 i've been having this exact problem in the past couple days, it seems to happen with smaller textures, i just went into an editor, and tiled it 4 times, so the texture was bigger, it seemed to fix the problem. There may be a better way though. 0 Share this post Link to post
Russell_P Posted October 24, 2004 Nick, you can send me the wad if you want me to take a look. rddp@duellist.net (put doom in the subject title, it'll get filtered out from all the spam then). 0 Share this post Link to post
Nick Perrin Posted October 24, 2004 alright, sure, hope you can fix it!! 0 Share this post Link to post
Russell_P Posted October 25, 2004 I've recieved the wad, I'll take a look at it tonight. 0 Share this post Link to post
Lobo Posted October 25, 2004 Don't forget to post back and let us know, just for future reference in case it happens to someone else :) 0 Share this post Link to post
Nick Perrin Posted October 26, 2004 I can't seem to get this problem fixed! 0 Share this post Link to post
Nick Perrin Posted October 27, 2004 I GOT IT FIXED! I realized that after I changed the texture sizes in wintex, I forgot to change them as well in the TEXTURES lump. Now the problem is fixed. Thanks everybody for the help! 0 Share this post Link to post
ShaneAmp Posted October 27, 2004 you did? thats funy, cuz i was changing the sizes in the textures lump, and still had the same problem. 0 Share this post Link to post
Fusion Posted October 30, 2004 If you're using xwe, you actually need to 'save' changes in the texture options menu for the changes to take effect. Maybe that's why it's not working for you? 0 Share this post Link to post
ShaneAmp Posted October 31, 2004 ive done that to, ive done everything ive been told to do, i think maybe theres a problem in the wad file ive been working on. 0 Share this post Link to post