Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
kristus

Making new models that fit with the grid.

Recommended Posts

I'm sure most of you have noticed that the mapobject models such as doors desks and whatever fit perfectly with the grid in D3radiant. I jsut wonder if anyone know of how to do it. Does the grid of radiant match the grid of 3d studio/lightwave?

Either way. I'll doodle with this as soon as I get room enough to install Gmax.

Share this post


Link to post

well, from what ive experienced in doom iii, and even unreal tourney 2003 is that the grid is setup by powers of 8. for example, the player size in doom 3 is 32x32x64(32 units x and y width, 64 units of z heighth).

so if you use 3dsmax/maya/lightwave/etc, just adjust the grid settings to show them every 8 units and you can make it exactly the size of the grid for doom 3.

i hope this helps...

m0nk

Share this post


Link to post
d1g1t@lm0nk said:

32x32x64(32 units x and y width, 64 units of z heighth)


that sounds familliar...

Share this post


Link to post

yah, sorry about the way i typed it out.... LOL

alot of games use that dimension for characters now, unreal, eat your heart out hehe. j/k

peace

m0nk

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×