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Hellbent

I like teh secrets

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Does anyone know any good wads that have some spectacular secrets? I find the secret areas... the discovery factor of computer games... to be the biggest draw for me.

(I recently found a new secret in Commander Keen, Secret of the Oracle (Episode IV) the most secret abundant id game ever.

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Check one of the DV maps (the 4th one), idclip, turn left, and go forward, you'll find a secret room containing a pic from the best custom wads out there.

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thanks for the tip, but I am looking for wads in general that have many neat secrets in them. I realize there aren't too many, but if anyone can recommend a wad with lotta secrets, that would be swell.

Does DV.wad have a lot of secrets?

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I think it'd be fun if levels had super-secrets that opened up entirely new places and challenges to a level, like an alternate route, with extra keycards and everything.

Sort of a choose-your-own-way level.

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Relica Religia said:

I think it'd be fun if levels had super-secrets that opened up entirely new places and challenges to a level, like an alternate route, with extra keycards and everything.

Sort of a choose-your-own-way level.


something like that seems like it would be neat in co-op
like 2 ppl play and they each choose a path and see who gets there first

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RTC3057's Banana Room was quite funny for me - it's in the first map, next to the pathway puzzle. One of the walls opens and reveals a room full of dancing bananas.

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Kinda off topic, but I distinctly remember Blake Stone : Aliens of Gold having TONS of secrets....and secrests inside of secrets.

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AlexMax said:

Kinda off topic, but I distinctly remember Blake Stone : Aliens of Gold having TONS of secrets....and secrests inside of secrets.

Wolfenstien 3D was like that as well, but the secrets rarely acted as alternate routes.

Playing Commander Keen 4 lately kinda gave me some inspiration for ├╝ber secrets which I am trying to incorporate into a couple SP maps I'm working on right now.

Thanks for the level suggestions guys, I will be checking them out shortly.

Maybe doomworld should host a map making competition where the objective is to make the coolest secrets in a level... so like... half the level would be graded on how well the secrets were integrated into the level/how cool the secret was/how creative it was in order to get to the secret, and then the other half would be graded on the level itself... since you need a cool level for the secrets to be found in. Not sure how clear that was... but this would be a competition I would love to see happen. :D

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zombieribcage said:

something like that seems like it would be neat in co-op
like 2 ppl play and they each choose a path and see who gets there first


One of Memento Mori's secret levels is just like that, except each player has his own path already set.

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Graf Zahl said:

Castevil.wad should be right for you. AFAIK it has ca. 20 secrets.


Any idea where to get the wad?

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Graf Zahl said:

Castevil.wad should be right for you. AFAIK it has ca. 20 secrets.


Haha! 47 secrets! That's gotta be the most of any wad.

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Mock2 Map23 has 57 secrets. Offhand, I can't think of any sensible maps that have a larger number of secret sectors than 47 though.

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Grazza said:

Mock2 Map23 has 57 secrets. Offhand, I can't think of any sensible maps that have a larger number of secret sectors than 47 though.


They're not really secrets, it's just one of the jokes in the map. (every sector is a secret)

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The Ultimate DooMer said:

They're not really secrets, it's just one of the jokes in the map. (every sector is a secret)

Yes, so I disappointingly found out when playing. That last credits level is pretty cool, though.

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Relica Religia said:

I think it'd be fun if levels had super-secrets that opened up entirely new places and challenges to a level, like an alternate route, with extra keycards and everything.

Sort of a choose-your-own-way level.

Maybe I'll build it. Yes, I think this could be fun. :)

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