Butcher Posted November 18, 2004 I got a door that only opens if i hit a certain switch i set all flags and pressed the switch while playing but it did not dew anything! look i will upload the file and post it here so you see what im talking about could it have something to dew with the heights and stuff? 0 Share this post Link to post
kristus Posted November 18, 2004 It could have to do with a number of things. But yes, heights can be one. 0 Share this post Link to post
Butcher Posted November 18, 2004 kristus said:It could have to do with a number of things. But yes, heights can be one. explain.....once i upload the file in a few min you can download it and load it into youre doombuilder and tell me whats wrong if its something noobish dont talk shit ive been editing only for a week 0 Share this post Link to post
kristus Posted November 18, 2004 I never talk shit. Ok, almost never. Upload it and let me see already. 0 Share this post Link to post
Butcher Posted November 18, 2004 It does not want to upload contact me by AIM At:TheButcher01010 0 Share this post Link to post
kristus Posted November 18, 2004 I don't have AIM and I don't plan to get it either. 0 Share this post Link to post
Butcher Posted November 18, 2004 Well can you explain how height can affect the switch? 0 Share this post Link to post
kristus Posted November 18, 2004 Not the switch. But the door. But it's not really important. If that was the case, you'd most likely have noticed it. 0 Share this post Link to post
Butcher Posted November 18, 2004 Can it have something to dew with doom builder itself like the cfg file is all missed up? insted of it being s1 it was switch to the flag w1? is this is a possiblity? 0 Share this post Link to post
EarthQuake Posted November 18, 2004 Are you doing this in hexen or zdoom-hexen format? If so, this sounds like your linedef is being triggered by walking over it rather than using it. Also, does the switch properly tag the door? 0 Share this post Link to post
Butcher Posted November 19, 2004 It's in doom format and they both have the same tag number 0 Share this post Link to post