Tormentor667 Posted December 6, 2004 After 3 months of work and a maximum of 2 hours per week (thx to the hard work on KDIZD) I have finally something for you to taste ;) The two shots show the second map, beyond the dark portal. The intense atmosphere is thrice as good as these screenshots can even show, you will love it! Over at http://www.wadsinprogress.info/?a=listwads&wad=453 you will see another screenshot with a very familiar place, just some minor changes ;) If you have questions, feel free to ask. If you want to do some feedback, feel free to do so ;) 0 Share this post Link to post
Tormentor667 Posted December 6, 2004 Kaiser said:Screenshot 1 needs more detail :( Yeah, more detail is needed on this upper Brick parts, the rest will come soon (because this room isn't finished, has no doors and openings in the surounding walls) But thx for comments :) 0 Share this post Link to post
Csonicgo Posted December 6, 2004 Tormentor667 said:Yeah, more detail is needed on this upper Brick parts, the rest will come soon (because this room isn't finished, has no doors and openings in the surounding walls) But thx for comments :) you know he was just joking, right? I smell a matt dixon. :P 0 Share this post Link to post
Lutrov71 Posted December 7, 2004 Csonicgo said:you know he was just joking, right? I don't think so. He the upper brick parts could easily use detail. They look very bland. Otherwise, the level looks superb. I enjoyed the first in the series a lot. 0 Share this post Link to post
Vegeta Posted December 7, 2004 Looks pretty cool, specially the meteor stuff. Hope that you add some more ammo this time. 0 Share this post Link to post
SSWolfenSie Posted December 7, 2004 Cool. =) The wad shall be good. I like all TNT series =) 0 Share this post Link to post
Sporku Posted December 7, 2004 Hooray! Another huge quake-themed map which looks better than quake itself! 0 Share this post Link to post
Chronoteeth Posted February 17, 2005 Hell never looked so beautiful. Or so evil. Great job! 0 Share this post Link to post
Tormentor667 Posted March 14, 2005 Okay, here we have another WIP progress screenshot for all you TNT fans out there :) You already know this shot, don't you? Well, at the end of this room I finally added another slipgate which brings you much deeper in the evil heart of hell and progress on this next part is going very well :) Have a look: So what do you see? Well, the player is looking through the "realtime portal" (idea by boris) and sees the other side from the room shown above. It is hotter, more hellish and more blasted than ever before and this large tower plays an important role over there :) Some statistics on MAP02: - Map is about 40% finished - Detailing of these 40% are about 80% finished - The Meteor Area needs more extra rooms - The more hellish are shown above needs more quests and extras Some more info on TNT4: Well, I already recognized that the map needs a lot of cpu-power concerning all those meteors and also the large open wide but still detailed areas in mind... no idea what to do about this but I can't cut anything without reducing the atmosphere and else so I think this map will just be interesting for those persons with new machines... but don't get scared, it will run much faster then this other wad everyone complained of (with all the snow) :) 0 Share this post Link to post
Xenophon Posted March 15, 2005 Tormentor667 said:Some statistics on MAP02: - Map is about 40% finished - Detailing of these 40% are about 80% finished - The Meteor Area needs more extra rooms - The more hellish are shown above needs more quests and extras Don't forget: "Every room needs a bajillion sectors" :P 0 Share this post Link to post
Denny Posted March 15, 2005 Awesome! The TNT series rocks! And those Meteor's are sick looking. Can't wait to try this out. 0 Share this post Link to post
Manc Posted March 15, 2005 In that latest shot the top of the skybox looks rather poopy. :/ I notice that often when trying to disguise the "ceiling". 0 Share this post Link to post
Tormentor667 Posted March 15, 2005 Yeah... I also noticed that, but the problem is, if I scale it down again, it looks too "tiled". I would prefer to use a good "lavaish" warping sky texture with a high resolution instead but unfortunately I can't find one :( **EDIT** Did something to the skytexture, made it 256x256 and run some filter through the texture to add detail and quality, looks better now, much smoother :) 0 Share this post Link to post
Scuba Steve Posted March 16, 2005 Use a solid colour for the sky and the walls around. Then trhe flames will just be lapping up into a deep red colour. 0 Share this post Link to post
SirTimberWolf Posted March 16, 2005 yeah, that lava sky looks like ass crack compared to the virgin butt love that is the acritecture 0 Share this post Link to post
Job Posted March 16, 2005 I like the flame walls. But yeah, you need to do something about that sky"box". 0 Share this post Link to post
Scuba Steve Posted March 16, 2005 If you make a floor texture that's a solid red colour, then apply that to the ceiling and the walls of the skybox, it will be a solid, seamless red space. Then add your floating mid texture fire in a circle in that red box and it will look like the fire is burning in a red sky. I guess making a red ceiling and floor, then making the outter walls infinite horizon would yield the same results. It should look like the first pic, but not as crappy. [edit]Goddamnit, where are my pics? 0 Share this post Link to post
Rotting Corpse Posted March 16, 2005 Just when I though it was over t&t4 rears its ugly head. Now I can expect at least 2 days of my life spent killing off monster after monster. I cant wait. Tormentor667 I have all ways loved your doom maps. What is the body count so far for T&T4? 0 Share this post Link to post
Tormentor667 Posted March 16, 2005 @Scuba - Thx for the idea but I don't want to have any red in there! @RottingCorpse - Thx for your words, the feel good :) Conc. bodycount: None yet, I just work on the visuals of the map and place few enemies as dummies! 3 new screens: Improved Sky and closer look to Setting 2 0 Share this post Link to post
Rotting Corpse Posted March 16, 2005 I like the carpet on the floors. It's a nice touch. Maybe its just the angle of the fist new shot but that area looks a little to square. Its still a bad ass looking level tho. 0 Share this post Link to post
Vader Posted March 16, 2005 I like the first shot very much, especially the light gradient looks great! The rocks could need some sloped edges though ;) 0 Share this post Link to post