Relica Religia Posted December 29, 2004 That was quite possibly the quietest release made from the site I've ever known. It's not even in the news or anything. I would've missed it if it wasn't for the fact I zealously follow the JDRP. 0 Share this post Link to post
Captain Red Posted December 31, 2004 Quick question, where are you ment to put GLBSP.exe in jdoom so it runs automatically when you whant to run kickstart? 0 Share this post Link to post
Vermil Posted December 31, 2004 Captain Red said:Quick question, where are you ment to put GLBSP.exe in jdoom so it runs automatically when you whant to run kickstart? Since the last few versions, GLBSP has been built into Dday, so the external GLBSP.exe is no longer needed. However Kickstart has not been updated (I would guess this is because of the new launcher in the works) and still, by default, looks for GLBSP.exe. You can disable Kickstart's looking for GLBSP.exe under the misc tab. 0 Share this post Link to post
DaniJ Posted December 31, 2004 It was a quiet release as 1.8.5 will be released real soon with some new features like shiny surfaces. 0 Share this post Link to post
Jacknife Posted December 31, 2004 I wish that they'd forget graphics for a minute and work on adding features from zdoom. That'd rule. And what does that glbsp thing do anyways? 0 Share this post Link to post
Relica Religia Posted January 1, 2005 It builds GL nodes, which are necessary to run the levels with OpenGL graphics. So it's pretty good to have around. :P And yes, I as well have fantasized about all the major source ports (ZDoom, JDoom, EDGE, Eternity, Risen3D, etc.) merging into one formidable force. Alas..... 0 Share this post Link to post
chilvence Posted January 1, 2005 Jacknife said:I wish that they'd forget graphics for a minute and work on adding features from zdoom. That'd rule. And what does that glbsp thing do anyways? Eh wait a minute. Wouldnt the final product of that be Zdoom with Gorgeous Graphics(TM)? 0 Share this post Link to post
DaniJ Posted January 1, 2005 Or Doomsday with Vast Editng Features(TM) ;) 0 Share this post Link to post
Graf Zahl Posted January 1, 2005 Relica Religia said:And yes, I as well have fantasized about all the major source ports (ZDoom, JDoom, EDGE, Eternity, Risen3D, etc.) merging into one formidable force. Alas..... Fantasized being the operative term here! As great as it would be, I think it's impossible. The various ports are just too different. 0 Share this post Link to post
GeeDougg Posted January 1, 2005 Relica Religia said:And yes, I as well have fantasized about all the major source ports (ZDoom, JDoom, EDGE, Eternity, Risen3D, etc.) merging into one formidable force. Alas..... That's MY fantasy! Get your own! The problem with merging all the ports would be that there would no longer be a clear and specific direction for "the port" to take. As it is ZDooM is concentrating more on features and JDooM on graphics, for example. If that fantasy ever became reality I don't see how the authors could manage a unified effort without killing each other. But we can still dream about a monster port with the graphics of JDooM and features of ZDooM ad other ports.... 0 Share this post Link to post