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tommyj27

d3 runs retardedly slow on linux, XP1700, ati 8500

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i finally got doom 3 to _start_ on my slackware 10 box, running on an Athlon XP 1600+ @1526Mhz, 768M Ram, ATI radeon 8500 64mb. The game starts and after about a minute it makes it to the cd-key screen. At first I thought the mouse & keyboard weren't working, but they are working, just so slowly that they appear not to be. I literally wait 1 minute after hitting a key or moving the mouse before the action actually happens. Is this a known issue or is there some sort of way to fix it? I've attached a copy of the doom3 log and the output from glxinfo, if there is anything else that would be helpful let me know.

TIA

log file 'qconsole.log' opened on Sun Jan 2 22:09:39 2005

Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/kraus/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak005.pk4 (63 files - 0x8ffc3621 not referenced)
/usr/local/games/doom3/base/pak004.pk4 (5137 files - 0x765e4f8b not referenced)
/usr/local/games/doom3/base/pak003.pk4 (4676 files - 0xcd79d028 not referenced)
/usr/local/games/doom3/base/pak002.pk4 (6120 files - 0xc51ecdcd not referenced)
/usr/local/games/doom3/base/pak001.pk4 (8972 files - 0x40244be0 not referenced)
/usr/local/games/doom3/base/pak000.pk4 (2698 files - 0x28d208f1 not referenced)
/usr/local/games/doom3/base/game01.pk4 (2 files - 0x16cf3b8a not referenced)
/usr/local/games/doom3/base/game00.pk4 (2 files - 0x7dafc4d4 not referenced)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
...loading 'materials/aaduffytest.mtr'
...loading 'materials/alphalabs.mtr'
...loading 'materials/andy.mtr'
...loading 'materials/atest.mtr'
...loading 'materials/base_door.mtr'
...loading 'materials/base_floor.mtr'
...loading 'materials/base_light.mtr'
...loading 'materials/base_trim.mtr'
...loading 'materials/base_wall.mtr'
...loading 'materials/caves.mtr'
...loading 'materials/char_common.mtr'
...loading 'materials/characters.mtr'
...loading 'materials/decals.mtr'
...loading 'materials/door.mtr'
...loading 'materials/duffytest.mtr'
...loading 'materials/fogs.mtr'
...loading 'materials/gfx.mtr'
...loading 'materials/glass.mtr'
...loading 'materials/hell.mtr'
...loading 'materials/invisible.mtr'
...loading 'materials/jerry.mtr'
...loading 'materials/kentest.mtr'
...loading 'materials/ktest.mtr'
...loading 'materials/lab.mtr'
...loading 'materials/lab_floor.mtr'
...loading 'materials/lights.mtr'
...loading 'materials/mal.mtr'
...loading 'materials/mapobjects.mtr'
...loading 'materials/maxtextures.mtr'
...loading 'materials/monsters.mtr'
...loading 'materials/morgue.mtr'
...loading 'materials/mp_gui.mtr'
...loading 'materials/mp_lights.mtr'
...loading 'materials/mre.mtr'
...loading 'materials/object.mtr'
...loading 'materials/outside.mtr'
...loading 'materials/patd.mtr'
...loading 'materials/patricktest.mtr'
...loading 'materials/pdtest.mtr'
...loading 'materials/phook.mtr'
...loading 'materials/recyc_door.mtr'
...loading 'materials/recyc_floor.mtr'
...loading 'materials/recyc_light.mtr'
...loading 'materials/recyc_trim.mtr'
...loading 'materials/recyc_wall.mtr'
...loading 'materials/rock.mtr'
...loading 'materials/senetemp.mtr'
...loading 'materials/sfx.mtr'
...loading 'materials/sfx_multiplayer.mtr'
...loading 'materials/shaderdemo.mtr'
...loading 'materials/skies.mtr'
...loading 'materials/sound.mtr'
...loading 'materials/specialcase.mtr'
...loading 'materials/stevetest.mtr'
...loading 'materials/stone.mtr'
...loading 'materials/testinteractions.mtr'
...loading 'materials/tim.mtr'
...loading 'materials/tools.mtr'
...loading 'materials/vehicles.mtr'
...loading 'materials/video.mtr'
...loading 'materials/vp_materials.mtr'
...loading 'materials/washroom.mtr'
...loading 'materials/weapons.mtr'
...loading 'materials/zgraeme.mtr'
...loading 'skins/skins.skin'
...loading 'skins/skins_characters_npcs.skin'
...loading 'skins/skins_characters_player.skin'
...loading 'skins/skins_characters_suit.skin'
...loading 'skins/skins_characters_suit_old.skin'
...loading 'skins/skins_models_chars_labcoat.skin'
...loading 'skins/skins_models_chars_maint.skin'
...loading 'skins/skins_models_chars_marine.skin'
...loading 'skins/skins_models_chars_sarge.skin'
...loading 'skins/skins_models_chars_security.skin'
...loading 'skins/skins_models_chars_suit.skin'
...loading 'skins/skins_models_mapobjects.skin'
...loading 'skins/skins_models_mapobjects_doors_hazdoor1.skin'
...loading 'skins/skins_models_monsters.skin'
...loading 'skins/skins_models_props.skin'
...loading 'skins/skins_models_weapons.skin'
...loading 'skins/skins_monsters_zombie_chaingun.skin'
...loading 'skins/skins_monsters_zombies.skin'
...loading 'skins/skins_npcs.skin'
...loading 'skins/skins_player.skin'
...loading 'skins/skins_poppy.skin'
...loading 'skins/skins_security.skin'
...loading 'skins/skins_teleporter.skin'
...loading 'skins/skins_uacmarine.skin'
...loading 'skins/skins_zcc.skin'
...loading 'skins/skins_zmaint.skin'
...loading 'skins/skins_zsec.skin'
...loading 'sound/actions.sndshd'
...loading 'sound/admin.sndshd'
...loading 'sound/alarms.sndshd'
...loading 'sound/alpha_labs21.sndshd'
...loading 'sound/alphalabs1.sndshd'
...loading 'sound/alphalabs3.sndshd'
...loading 'sound/audiologs.sndshd'
...loading 'sound/bloopers.sndshd'
...loading 'sound/boxsounds.sndshd'
...loading 'sound/bubbles.sndshd'
...loading 'sound/caverns2.sndshd'
...loading 'sound/chris.sndshd'
...loading 'sound/commoutside.sndshd'
...loading 'sound/computers.sndshd'
...loading 'sound/cpu.sndshd'
...loading 'sound/creepy_elements.sndshd'
...loading 'sound/default.sndshd'
...loading 'sound/delta1.sndshd'
...loading 'sound/delta2a.sndshd'
...loading 'sound/delta2b.sndshd'
...loading 'sound/delta3.sndshd'
...loading 'sound/delta4.sndshd'
...loading 'sound/delta5.sndshd'
...loading 'sound/doors.sndshd'
...loading 'sound/duffy.sndshd'
...loading 'sound/e3.sndshd'
...loading 'sound/e3_drones.sndshd'
...loading 'sound/e3_plain.sndshd'
...loading 'sound/electrical.sndshd'
...loading 'sound/enpro.sndshd'
...loading 'sound/fans.sndshd'
...loading 'sound/game.sndshd'
...loading 'sound/gui.sndshd'
...loading 'sound/guitest.sndshd'
...loading 'sound/headtest.sndshd'
...loading 'sound/hell.sndshd'
...loading 'sound/items.sndshd'
...loading 'sound/johnc.sndshd'
...loading 'sound/ken.sndshd'
...loading 'sound/lights.sndshd'
...loading 'sound/lightsout.sndshd'
...loading 'sound/machinery.sndshd'
...loading 'sound/map10.sndshd'
...loading 'sound/map_alphalabs4.sndshd'
...loading 'sound/map_comm1.sndshd'
...loading 'sound/map_cpu.sndshd'
...loading 'sound/map_cpuboss.sndshd'
...loading 'sound/map_ending.sndshd'
...loading 'sound/map_hellhole.sndshd'
...loading 'sound/map_marscity2.sndshd'
...loading 'sound/map_site3.sndshd'
...loading 'sound/marscity.sndshd'
...loading 'sound/mc_underground.sndshd'
...loading 'sound/mc_underground_chars.sndshd'
...loading 'sound/metals.sndshd'
...loading 'sound/monorail.sndshd'
...loading 'sound/monster_boss_sabaoth.sndshd'
...loading 'sound/monster_demon_archvile.sndshd'
...loading 'sound/monster_demon_bruiser.sndshd'
...loading 'sound/monster_demon_cacodemon.sndshd'
...loading 'sound/monster_demon_cherub.sndshd'
...loading 'sound/monster_demon_cyberdemon.sndshd'
...loading 'sound/monster_demon_guardian.sndshd'
...loading 'sound/monster_demon_hellknight.sndshd'
...loading 'sound/monster_demon_imp.sndshd'
...loading 'sound/monster_demon_lostsoul.sndshd'
...loading 'sound/monster_demon_maggot.sndshd'
...loading 'sound/monster_demon_mancubus.sndshd'
...loading 'sound/monster_demon_pinky.sndshd'
...loading 'sound/monster_demon_revenant.sndshd'
...loading 'sound/monster_demon_tick.sndshd'
...loading 'sound/monster_demon_trite.sndshd'
...loading 'sound/monster_demon_vagary.sndshd'
...loading 'sound/monster_demon_wraith.sndshd'
...loading 'sound/monster_zombie_bernie.sndshd'
...loading 'sound/monster_zombie_boney.sndshd'
...loading 'sound/monster_zombie_chainsaw.sndshd'
...loading 'sound/monster_zombie_civilian.sndshd'
...loading 'sound/monster_zombie_commando.sndshd'
...loading 'sound/monster_zombie_fat.sndshd'
...loading 'sound/monster_zombie_maint.sndshd'
...loading 'sound/monster_zombie_morgue.sndshd'
...loading 'sound/monster_zombie_scientist.sndshd'
...loading 'sound/monster_zombie_security.sndshd'
...loading 'sound/monsters.sndshd'
...loading 'sound/moveable.sndshd'
...loading 'sound/mpsounds.sndshd'
...loading 'sound/multiplayer.sndshd'
...loading 'sound/music.sndshd'
...loading 'sound/outdoor.sndshd'
...loading 'sound/player.sndshd'
...loading 'sound/radio.sndshd'
...loading 'sound/recycling.sndshd'
...loading 'sound/rooms.sndshd'
...loading 'sound/roq.sndshd'
...loading 'sound/soundscape.sndshd'
...loading 'sound/speaker_test.sndshd'
...loading 'sound/tele_in.sndshd'
...loading 'sound/tim_temp.sndshd'
...loading 'sound/video.sndshd'
...loading 'sound/vo.sndshd'
...loading 'sound/voc.sndshd'
...loading 'sound/weapons.sndshd'
...loading 'sound/whispers.sndshd'
...loading 'sound/world_ambience.sndshd'
...loading 'sound/xian.sndshd'
...loading 'sound/zombie_sight_hack.sndshd'
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
TODO: Sys_InitScanTable
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
TODO: Sys_InitScanTable
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: RADEON 8500 DDR Generic
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SUN_multi_draw_arrays

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.5
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfpfilesystem: switching to pure mode will require a restart. 'glprogs/interaction.vfp' loaded from directory.

glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using R200 renderSystem
XF86VidModeGetGammaRampSize: 256
regenerating _default.
regenerating _white.
regenerating _black.
regenerating _borderClamp.
regenerating _flat.
regenerating _ambient.
regenerating _specularTable.
regenerating _specular2DTable.
regenerating _ramp.
regenerating _alphaRamp.
regenerating _alphaNotch.
regenerating _fog.
regenerating _fogEnter.
regenerating _normalCubeMap.
regenerating _noFalloff.
regenerating _quadratic.
regenerating _cinematic.
regenerating _scratch.
regenerating _scratchCubeMap.
regenerating _currentRender.
reloading makeintensity( lights/squarelight1a).
reloading lights/squarelight1.
reloading guis/assets/splash/launch.
reloading textures/bigchars.
reloading textures/black.
glGetError() = 0x500
XF86VidModeGetGammaRampSize: 256
reading from: /usr/local/games/doom3/gamex86.so
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/kraus/.doom3/base/gamex86.so
Loading game DLL: '/home/kraus/.doom3/base/gamex86.so'
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct 4 2004
...loading 'def/aas.def'
...loading 'def/ammo.def'
...loading 'def/bloopers.def'
...loading 'def/cache.def'
...loading 'def/char_sentry.def'
...loading 'def/characters.def'
...loading 'def/characters_eric.def'
...loading 'def/characters_james.def'
...loading 'def/chartest.def'
...loading 'def/cinematics.def'
...loading 'def/commo_hellgoo1.def'
...loading 'def/damage.def'
...loading 'def/debris.def'
...loading 'def/env.def'
...loading 'def/env_eric.def'
...loading 'def/func.def'
...loading 'def/gibs.def'
...loading 'def/heads.def'
...loading 'def/hellhole_seneca.def'
...loading 'def/info.def'
...loading 'def/items.def'
...loading 'def/johnc.def'
...loading 'def/map_admin.def'
...loading 'def/map_alphalabs1.def'
...loading 'def/map_alphalabs2.def'
...loading 'def/map_alphalabs3.def'
...loading 'def/map_alphalabs4.def'
...loading 'def/map_caverns2.def'
...loading 'def/map_comm1.def'
...loading 'def/map_commoutside.def'
...loading 'def/map_cpu1.def'
...loading 'def/map_cpuboss.def'
...loading 'def/map_delta1.def'
...loading 'def/map_delta2a.def'
...loading 'def/map_delta2b.def'
...loading 'def/map_delta3.def'
...loading 'def/map_delta4.def'
...loading 'def/map_delta5.def'
...loading 'def/map_enpro.def'
...loading 'def/map_fragchamber.def'
...loading 'def/map_hell1.def'
...loading 'def/map_hellhole.def'
...loading 'def/map_intro.def'
...loading 'def/map_maledict.def'
...loading 'def/map_marscity.def'
...loading 'def/map_marscity2.def'
...loading 'def/map_monorail.def'
...loading 'def/map_recycling.def'
...loading 'def/map_recycling2.def'
...loading 'def/map_site3.def'
...loading 'def/map_space.def'
...loading 'def/map_underground.def'
...loading 'def/maps.def'
...loading 'def/misc.def'
...loading 'def/monster_boss_cyberdemon.def'
...loading 'def/monster_boss_guardian.def'
...loading 'def/monster_boss_guardian_seeker.def'
...loading 'def/monster_boss_maledict.def'
...loading 'def/monster_boss_sabaoth.def'
...loading 'def/monster_boss_vagary.def'
...loading 'def/monster_default.def'
...loading 'def/monster_demon_archvile.def'
...loading 'def/monster_demon_cherub.def'
...loading 'def/monster_demon_d3xp_bruiser.def'
...loading 'def/monster_demon_hellknight.def'
...loading 'def/monster_demon_imp.def'
...loading 'def/monster_demon_maggot.def'
...loading 'def/monster_demon_mancubus.def'
...loading 'def/monster_demon_pinky.def'
...loading 'def/monster_demon_revenant.def'
...loading 'def/monster_demon_sentry.def'
...loading 'def/monster_demon_tick.def'
...loading 'def/monster_demon_trite.def'
...loading 'def/monster_demon_vulgar.def'
...loading 'def/monster_demon_wraith.def'
...loading 'def/monster_flying_cacodemon.def'
...loading 'def/monster_flying_lostsoul.def'
...loading 'def/monster_turret.def'
...loading 'def/monster_zombie_base.def'
...loading 'def/monster_zombie_bernie.def'
...loading 'def/monster_zombie_boney.def'
...loading 'def/monster_zombie_chainsaw.def'
...loading 'def/monster_zombie_commando.def'
...loading 'def/monster_zombie_commando_cgun.def'
...loading 'def/monster_zombie_fat.def'
...loading 'def/monster_zombie_fem.def'
...loading 'def/monster_zombie_generic.def'
...loading 'def/monster_zombie_jumpsuit.def'
...loading 'def/monster_zombie_maint.def'
...loading 'def/monster_zombie_morgue.def'
...loading 'def/monster_zombie_sawyer.def'
...loading 'def/monster_zsec_machinegun.def'
...loading 'def/monster_zsec_pistol.def'
...loading 'def/monster_zsec_shield.def'
...loading 'def/monster_zsec_shotgun.def'
...loading 'def/moveable.def'
...loading 'def/moveable_items.def'
...loading 'def/mp.def'
...loading 'def/mpsounds.def'
...loading 'def/npcs.def'
...loading 'def/npcs_james.def'
...loading 'def/path.def'
...loading 'def/pda.def'
...loading 'def/player.def'
...loading 'def/player_cinematics.def'
...loading 'def/powerups.def'
...loading 'def/recycling1_seneca.def'
...loading 'def/screenshots.def'
...loading 'def/target.def'
...loading 'def/test.def'
...loading 'def/triggers.def'
...loading 'def/weapon_bfg.def'
...loading 'def/weapon_chaingun.def'
...loading 'def/weapon_chainsaw.def'
...loading 'def/weapon_fists.def'
...loading 'def/weapon_flashlight.def'
...loading 'def/weapon_handgrenade.def'
...loading 'def/weapon_machinegun.def'
...loading 'def/weapon_pda.def'
...loading 'def/weapon_pistol.def'
...loading 'def/weapon_plasmagun.def'
...loading 'def/weapon_rocketlauncher.def'
...loading 'def/weapon_shotgun.def'
...loading 'def/weapon_soulcube.def'
...loading 'fx/berserkspawn.fx'
...loading 'fx/bigteleporter.fx'
...loading 'fx/bigteleporter2.fx'
...loading 'fx/bigteleporter3.fx'
...loading 'fx/bigteleporter4.fx'
...loading 'fx/blooddrip1.fx'
...loading 'fx/bloodrip1.fx'
...loading 'fx/bloodspurt1.fx'
...loading 'fx/chaingunfire.fx'
...loading 'fx/chaingunfire2.fx'
...loading 'fx/chaingunmuzzle.fx'
...loading 'fx/chainsawsmoke.fx'
...loading 'fx/dimlights.fx'
...loading 'fx/dm_laser.fx'
...loading 'fx/dm_laser2.fx'
...loading 'fx/earthquake.fx'
...loading 'fx/explosion1.fx'
...loading 'fx/explosion2.fx'
...loading 'fx/explosion3.fx'
...loading 'fx/explosion5.fx'
...loading 'fx/explosion6.fx'
...loading 'fx/floordust.fx'
...loading 'fx/fracture.fx'
...loading 'fx/fractureblue.fx'
...loading 'fx/headsplat.fx'
...loading 'fx/headspurt.fx'
...loading 'fx/hkwalk.fx'
...loading 'fx/itemspawn.fx'
...loading 'fx/maggot_dude.fx'
...loading 'fx/multiplayer.fx'
...loading 'fx/pentagram.fx'
...loading 'fx/plasma.fx'
...loading 'fx/plasmaexplosion.fx'
...loading 'fx/playergib.fx'
...loading 'fx/playervaporize.fx'
...loading 'fx/rocket_detonate.fx'
...loading 'fx/rocket_fly.fx'
...loading 'fx/rocket_residue.fx'
...loading 'fx/skulltrail.fx'
...loading 'fx/skulltrail2.fx'
...loading 'fx/smallfire.fx'
...loading 'fx/smallsparks.fx'
...loading 'fx/smallsparks1fred.fx'
...loading 'fx/smallsparks2fred.fx'
...loading 'fx/smallsparks3fred.fx'
...loading 'fx/smallsparks4fred.fx'
...loading 'fx/sparks.fx'
...loading 'fx/sparks2.fx'
...loading 'fx/steam1.fx'
...loading 'fx/teleporter.fx'
...loading 'fx/teleporter1.fx'
...loading 'fx/teleporter1_fly.fx'
...loading 'fx/teleporter2.fx'
...loading 'fx/teleporter3.fx'
...loading 'fx/teleporterplayer.fx'
...loading 'fx/turkeybeam.fx'
...loading 'particles/alphalabs1.prt'
...loading 'particles/archvile.prt'
...loading 'particles/archyplay.prt'
...loading 'particles/blooddrop.prt'
...loading 'particles/caverns.prt'
...loading 'particles/chang.prt'
...loading 'particles/cpu.prt'
...loading 'particles/cyberdemon.prt'
...loading 'particles/delta3.prt'
...loading 'particles/duffy.prt'
...loading 'particles/examples.prt'
...loading 'particles/explosions.prt'
...loading 'particles/fire.prt'
...loading 'particles/fredo.prt'
...loading 'particles/hell1fire.prt'
...loading 'particles/ktest.prt'
...loading 'particles/ktest2.prt'
...loading 'particles/mars_city1.prt'
...loading 'particles/mars_city2.prt'
...loading 'particles/mc_underground.prt'
...loading 'particles/monorail.prt'
...loading 'particles/monster_weapons.prt'
...loading 'particles/multiplayer.prt'
...loading 'particles/patrick2.prt'
...loading 'particles/pfire.prt'
...loading 'particles/recycling.prt'
...loading 'particles/seneca.prt'
...loading 'particles/site3.prt'
...loading 'particles/steam.prt'
...loading 'particles/weapons.prt'
...loading 'particles/wormsteam.prt'
...loading 'af/char_campbell.af'
...loading 'af/char_hazmat.af'
...loading 'af/char_lanternguy.af'
...loading 'af/char_npc_base.af'
...loading 'af/char_npc_misc.af'
...loading 'af/char_poppy.af'
...loading 'af/char_sentry.af'
...loading 'af/char_wounded_marine.af'
...loading 'af/default.af'
...loading 'af/env_char_npcs_bag.af'
...loading 'af/env_cranegame.af'
...loading 'af/env_craneplatform_caverns1.af'
...loading 'af/env_craneplatform_mcunderground.af'
...loading 'af/env_evilmeat.af'
...loading 'af/env_gibs_leftarm.af'
...loading 'af/env_gibs_leftleg.af'
...loading 'af/env_gibs_rtlolegstump.af'
...loading 'af/env_gibs_rtuplegstump.af'
...loading 'af/env_gibs_ruparmstub.af'
...loading 'af/env_gibs_spine.af'
...loading 'af/env_gibs_torso.af'
...loading 'af/env_hellcage_long.af'
...loading 'af/env_hellcage_medium.af'
...loading 'af/env_hellcage_short.af'
...loading 'af/env_hellchain.af'
...loading 'af/env_juglamp.af'
...loading 'af/env_mummy.af'
...loading 'af/env_mummy_fixed.af'
...loading 'af/env_pipe_ninetysix.af'
...loading 'af/env_rope.af'
...loading 'af/env_skeleton.af'
...loading 'af/env_steampipe_a.af'
...loading 'af/env_steampipe_b.af'
...loading 'af/env_steampipe_blue_128.af'
...loading 'af/env_steampipe_c.af'
...loading 'af/env_steampipe_grey_128.af'
...loading 'af/env_steampipe_hires.af'
...loading 'af/env_steampipe_orange_128.af'
...loading 'af/env_swing_tubearm.af'
...loading 'af/env_swinglight_long.af'
...loading 'af/env_swinglight_long_fixed.af'
...loading 'af/env_swinglight_long_wbulbs.af'
...loading 'af/env_swinglight_long_wbulbs_128.af'
...loading 'af/env_swinglight_long_wbulbs_192.af'
...loading 'af/env_swinglight_long_wbulbs_32.af'
...loading 'af/env_swinglight_long_wbulbs_fixed.af'
...loading 'af/env_swinglight_round.af'
...loading 'af/env_swinglight_sl128.af'
...loading 'af/env_swinglight_sl128_fixed.af'
...loading 'af/env_swinglight_sl64.af'
...loading 'af/env_vehicle_buggy.af'
...loading 'af/env_vehicle_locust.af'
...loading 'af/env_wirea.af'
...loading 'af/env_wireb.af'
...loading 'af/env_wirec.af'
...loading 'af/env_xianbutton_1.af'
...loading 'af/env_xianbutton_2.af'
...loading 'af/env_xianbutton_3.af'
...loading 'af/monster_boss_cyberdemon.af'
...loading 'af/monster_boss_guardian.af'
...loading 'af/monster_boss_sabaoth.af'
...loading 'af/monster_demon_archvile.af'
...loading 'af/monster_demon_baron.af'
...loading 'af/monster_demon_cacodemon.af'
...loading 'af/monster_demon_cherub.af'
...loading 'af/monster_demon_hellknight.af'
...loading 'af/monster_demon_imp.af'
...loading 'af/monster_demon_lost.af'
...loading 'af/monster_demon_maggot.af'
...loading 'af/monster_demon_mancubus2.af'
...loading 'af/monster_demon_pink.af'
...loading 'af/monster_demon_revenant2.af'
...loading 'af/monster_demon_tick.af'
...loading 'af/monster_demon_trite.af'
...loading 'af/monster_demon_vagary.af'
...loading 'af/monster_demon_vulgar.af'
...loading 'af/monster_demon_wraith.af'
...loading 'af/monster_flying_cherub.af'
...loading 'af/monster_sentry1.af'
...loading 'af/monster_zombie_base.af'
...loading 'af/monster_zombie_bernie.af'
...loading 'af/monster_zombie_chainsaw.af'
...loading 'af/monster_zombie_commando.af'
...loading 'af/monster_zombie_commando_cgun.af'
...loading 'af/monster_zombie_fat.af'
...loading 'af/monster_zombie_maint.af'
...loading 'af/monster_zombie_misc.af'
...loading 'af/monster_zombie_morgue.af'
...loading 'af/monster_zombie_sawyer.af'
...loading 'af/monster_zombie_security_machinegun.af'
...loading 'af/monster_zombie_security_pistol.af'
...loading 'af/monster_zombie_security_shotgun.af'
...loading 'af/monster_zombie_zfem.af'
...loading 'af/player_doommarine.af'
...loading 'af/player_npcs.af'
...loading 'newpdas/admin_banks.pda'
...loading 'newpdas/admin_dorweiler.pda'
...loading 'newpdas/admin_moses.pda'
...loading 'newpdas/admin_simons.pda'
...loading 'newpdas/alphalabs1_berger.pda'
...loading 'newpdas/alphalabs1_krietman.pda'
...loading 'newpdas/alphalabs1_lipsitz.pda'
...loading 'newpdas/alphalabs1_smith.pda'
...loading 'newpdas/alphalabs2_chin.pda'
...loading 'newpdas/alphalabs2_connors.pda'
...loading 'newpdas/alphalabs3_abrams.pda'
...loading 'newpdas/alphalabs3_lamia.pda'
...loading 'newpdas/alphalabs3_nelson.pda'
...loading 'newpdas/alphalabs3_poota.pda'
...loading 'newpdas/alphalabs4_kaczynski.pda'
...loading 'newpdas/caverns1_cody.pda'
...loading 'newpdas/comm1_blake.pda'
...loading 'newpdas/comm1_finch.pda'
...loading 'newpdas/comm1_wolfe.pda'
...loading 'newpdas/commoutside_holiday.pda'
...loading 'newpdas/commoutside_ridge.pda'
...loading 'newpdas/cpu_bates.pda'
...loading 'newpdas/cpu_haskell.pda'
...loading 'newpdas/cpuboss_tooloose.pda'
...loading 'newpdas/default.pda'
...loading 'newpdas/delta1_mora.pda'
...loading 'newpdas/delta1_price.pda'
...loading 'newpdas/delta2a_cinders.pda'
...loading 'newpdas/delta2a_raleigh.pda'
...loading 'newpdas/delta2a_wilson.pda'
...loading 'newpdas/delta2b_bullman.pda'
...loading 'newpdas/delta2b_erikson.pda'
...loading 'newpdas/delta2b_mcneil.pda'
...loading 'newpdas/delta2b_stemmons.pda'
...loading 'newpdas/delta3_cerano.pda'
...loading 'newpdas/delta3_lee.pda'
...loading 'newpdas/delta3_shultz.pda'
...loading 'newpdas/delta4_gilbert.pda'
...loading 'newpdas/delta5_jackson.pda'
...loading 'newpdas/delta5_swann.pda'
...loading 'newpdas/enpro_chasar.pda'
...loading 'newpdas/enpro_hammer.pda'
...loading 'newpdas/enpro_raad.pda'
...loading 'newpdas/hell_garlick.pda'
...loading 'newpdas/hell_hebert.pda'
...loading 'newpdas/hellhole_id.pda'
...loading 'newpdas/info_emails.pda'
...loading 'newpdas/marscity2_caseon.pda'
...loading 'newpdas/marscity2_duncan.pda'
...loading 'newpdas/marscity2_stanton.pda'
...loading 'newpdas/marscity2_tyson.pda'
...loading 'newpdas/mc1_berneche.pda'
...loading 'newpdas/mcunderground_baston.pda'
...loading 'newpdas/mcunderground_delahue.pda'
...loading 'newpdas/mcunderground_ryan.pda'
...loading 'newpdas/mcunderground_young.pda'
...loading 'newpdas/monorail_cullen.pda'
...loading 'newpdas/monorail_harding.pda'
...loading 'newpdas/monorail_hollies.pda'
...loading 'newpdas/monorail_ross.pda'
...loading 'newpdas/personal.pda'
...loading 'newpdas/recycling1_garza.pda'
...loading 'newpdas/recycling1_sadowayj.pda'
...loading 'newpdas/recycling2_johnson.pda'
...loading 'newpdas/recycling2_moen.pda'
...loading 'newpdas/site3_davis.pda'
...loading 'newpdas/site3_rogers.pda'
...loading 'newpdas/videos.pda'
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1526.64 MHz
Compiled 'removeInitialSplineAngles': 5036.7 ms
---------- Compile stats ----------
Files loaded:
script/doom_main.script
pak000.pk4/script/doom_events.script
pak000.pk4/script/doom_util.script
pak000.pk4/script/weapon_base.script
pak000.pk4/script/ai_base.script
pak000.pk4/script/weapon_fists.script
pak000.pk4/script/weapon_pistol.script
pak000.pk4/script/weapon_shotgun.script
pak000.pk4/script/weapon_machinegun.script
pak000.pk4/script/weapon_chaingun.script
pak000.pk4/script/weapon_handgrenade.script
pak000.pk4/script/weapon_plasmagun.script
pak000.pk4/script/weapon_rocketlauncher.script
pak000.pk4/script/weapon_bfg.script
pak000.pk4/script/weapon_soulcube.script
pak000.pk4/script/weapon_chainsaw.script
pak000.pk4/script/weapon_flashlight.script
pak000.pk4/script/weapon_pda.script
pak000.pk4/script/ai_monster_base.script
pak000.pk4/script/ai_monster_zombie_base.script
pak000.pk4/script/ai_monster_demon_archvile.script
pak000.pk4/script/ai_monster_demon_cherub.script
pak000.pk4/script/ai_monster_demon_hellknight.script
pak000.pk4/script/ai_monster_demon_imp.script
pak000.pk4/script/ai_monster_demon_maggot.script
pak000.pk4/script/ai_monster_demon_mancubus.script
pak000.pk4/script/ai_monster_demon_pinky.script
pak000.pk4/script/ai_monster_demon_revenant.script
pak000.pk4/script/ai_monster_demon_trite.script
pak000.pk4/script/ai_monster_demon_wraith.script
pak000.pk4/script/ai_monster_flying_lostsoul.script
pak000.pk4/script/ai_monster_flying_cacodemon.script
pak000.pk4/script/ai_monster_zombie.script
pak000.pk4/script/ai_monster_zombie_morgue.script
pak000.pk4/script/ai_monster_zombie_sawyer.script
pak000.pk4/script/ai_monster_zombie_bernie.script
pak000.pk4/script/ai_monster_zombie_commando_cgun.script
pak000.pk4/script/ai_monster_zombie_commando_tentacle.script
pak000.pk4/script/ai_monster_zombie_security_pistol.script
pak000.pk4/script/ai_monster_turret.script
pak000.pk4/script/ai_monster_boss_vagary.script
pak000.pk4/script/ai_monster_boss_cyberdemon.script
pak000.pk4/script/ai_monster_boss_guardian.script
pak000.pk4/script/ai_monster_boss_guardian_seeker.script
pak000.pk4/script/ai_monster_boss_sabaoth.script
pak000.pk4/script/ai_character.script
pak000.pk4/script/ai_character_prone.script
pak000.pk4/script/ai_character_sentry.script
pak000.pk4/script/ai_player.script
pak000.pk4/script/ai_alphalabs2_scientist1.script
pak000.pk4/script/map_admin1.script
pak000.pk4/script/map_alphalabs1.script
pak000.pk4/script/map_alphalabs2.script
pak000.pk4/script/map_alphalabs3_crane.script
pak000.pk4/script/map_alphalabs3.script
pak000.pk4/script/map_alphalabs4.script
pak000.pk4/script/map_caves.script
pak000.pk4/script/map_caves2.script
pak000.pk4/script/map_comm1.script
pak000.pk4/script/map_commoutside_lift.script
pak000.pk4/script/map_commoutside.script
pak000.pk4/script/map_cpu.script
pak000.pk4/script/map_cpuboss.script
pak000.pk4/script/map_delta1.script
pak000.pk4/script/map_delta2a.script
pak000.pk4/script/map_delta2b.script
pak000.pk4/script/map_delta3.script
pak000.pk4/script/map_delta5.script
pak000.pk4/script/map_enpro.script
pak000.pk4/script/map_hell1.script
pak000.pk4/script/map_hellhole.script
pak000.pk4/script/map_recycling1.script
pak000.pk4/script/map_recycling2.script
pak000.pk4/script/map_site3.script
pak000.pk4/script/map_marscity1.script
pak000.pk4/script/map_marscity2.script
pak000.pk4/script/map_mc_underground.script
pak000.pk4/script/map_monorail.script
pak000.pk4/script/ai_follower.script

Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
Couldn't read doomkey.
session initialized
--------------------------------------
--- Common Initialization Complete ---
pid: 7059
752 MB System Memory
64 MB Video Memory
Async thread started
MessageBox: CD Key - Please enter your CD key - see your CD jewel case or game manual
WARNING: reached MAX_POLL_EVENT poll_mouse_event_count
--------- Game Map Shutdown ----------
--------------------------------------
idSessionLocal::SetGUI: cleared an active message box







root@yura:/mnt/hd/doom3# cat /proc/cpuinfo
processor : 0
vendor_id : AuthenticAMD
cpu family : 6
model : 6
model name : AMD Athlon(tm) XP 1600+
stepping : 2
cpu MHz : 1526.644
cache size : 256 KB
fdiv_bug : no
hlt_bug : no
f00f_bug : no
coma_bug : no
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse pni syscall mp mmxext 3dnowext 3dnow
bogomips : 3006.46

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Thats a tough one, I suggest upgrading your drivers for your video card and see if that would solve the issue.

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To be honest I dont know a lot about linux. I still havent gotten my ATI card fully functioning in debian. But from what little information I can find, there are some possible answers:

1) Previous ATI linux drivers DID have known issues with doom3. The latest driver claims to fix these.

2) Some benchmarks have shown that doom3 performs poorly on an ATI card when compared to a windows system of the same specs. That information may be out of date though.

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for what they're worth, i am using the latest ati catalyst release, although i had to modify a function call in the code to reflect a change in the linux kernel.

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well for one its an older ATI card.
second ATI cards run like shit in linux.

I have the 9600XT and it has very poor preformance in linux, even with new drivers. games like ET run terribly compared to how they ran on the geforce 4MX-440.

personaly stick to windows for gaming and ATI cards. next time you update get an nvidia if you plan on playing games in linux.

ATI is extreamly difficult to get working in linux.

i have yet to try doom3 on my linux box, mainly due to the fact i know it will have poor preformance.

also it could depend on what distro you use. i use SUSe, which was a pain in the ass. mandrake was a bit better for getting ATI to work. i hear FC is also a real pain in the ass.

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