Quasar Posted January 20, 2005 Yup that's right, two releases in one night. The files will be available on /idgames and there will be download links on the Eternity page as soon as they are moved to newstuff. You can currently read the text files for the new releases at the Eternity page, too. 0 Share this post Link to post
MAZter Posted January 20, 2005 Tell please, in what difference Eternity Engine from WinMBF ? 0 Share this post Link to post
Quasar Posted January 20, 2005 Eternity is my modern, advanced source port. WinMBF is a port of the MBF engine, upon which Eternity is indirectly based, to Windows so that people who liked it or want to use it as a regression test bed without having to boot into DOS can do so. WinMBF is considered unsupported and so I won't be doing any new features or very many bug fixes for it. I will fix critical issues, like the one this update repairs, of course. 0 Share this post Link to post
entryway Posted January 24, 2005 Why 35 Hz restriction till now is not removed? I think, that it is necessary to do it in the first version of any port. Protect your eyes and do not use it. There is no sense. 0 Share this post Link to post
Grazza Posted January 24, 2005 Stability considerations maybe? Your GLBoom 226_2 crashes frequently (and apparently randomly) for me, and therefore I have stopped using it. Coincidence perhaps, but 224_5, which retains one frame per gametic, has never crashed (as far as I recall) in hundreds of hours of use. To my mind, removing this restriction is only really useful when using slow motion anyway. 0 Share this post Link to post
entryway Posted January 24, 2005 Grazza said:Stability considerations maybe? Your GLBoom 226_2 crashes frequently (and apparently randomly) for me, and therefore I have stopped using it. Strange... How much often and when? During start-up or during gaming? What operating system you use? I have WinXP and had no crash for half a year of use To my mind, removing this restriction is only really useful when using slow motion anyway. No way! 0 Share this post Link to post
Graf Zahl Posted January 24, 2005 Grazza said:To my mind, removing this restriction is only really useful when using slow motion anyway. Definitely not. Once you get used to higher frame rates 35 fps appears like a slide show. I got so used to ZDoom's ultra-smooth rendering that I can barely stand source ports anymore that still run in chop-o-vision. ;) Try playing ZDoom for a few hours and then switch back and tell me that again! 0 Share this post Link to post
Grazza Posted January 24, 2005 entryway said:How much often and when? During start-up or during gaming? What operating system you use?During play, and often enough to be too annoying. (Dunno, maybe once in every dozen recording attempts?) I use XP. This is no doubt highly system-dependent, and thus not at all easy to fix. I'm using the current version of SDL. Is there anything where 226_5 needs a more up-to-date version than 224_5? Graf: I've plenty of experience playing with uncapped framerate, and can take it or leave it. Doesn't bother me either way. 0 Share this post Link to post
entryway Posted January 24, 2005 Grazza said:Is there anything where 226_5 needs a more up-to-date version than 224_5? no, uncapped framerate only and corrections of several insignificant mistakes in my HUD 0 Share this post Link to post
Graf Zahl Posted January 24, 2005 Grazza said:Graf: I've plenty of experience playing with uncapped framerate, and can take it or leave it. Doesn't bother me either way. Consider yourself lucky then. I can't stand Legacy and all the other capped source ports anymore... 0 Share this post Link to post
Szymanski Posted January 24, 2005 Graf Zahl said:I can't stand Legacy and all the other capped source ports anymore... LOL you don't like other ports at all 0 Share this post Link to post
Quasar Posted January 25, 2005 Isn't this getting a little bit off topic? 0 Share this post Link to post