Udderdude Posted January 22, 2005 http://rydia.net/udder/!crap/DOOM0000.png It's a zDoom hell-themed map, using mostly Doom 3 textures. If you still haven't played Doom 3 .. texture spoilers, omg :p 0 Share this post Link to post
Xenaero Posted January 23, 2005 Nice. I want to see this map released, and soon! 0 Share this post Link to post
.:DartmerC:. Posted January 23, 2005 can you email me your doom 3 texture wad (dean.longmore at gmail.com), or give a link so i can upload please. 0 Share this post Link to post
Udderdude Posted January 23, 2005 DD_133 : I just started it today .. don't hold your breath :p DartmerC : I'm too lazy to send it now, maybe later :P 0 Share this post Link to post
188DarkRevived Posted January 27, 2005 So is this map going to be included in that "Doom3 In Doom2" project which has really been cooking up lately? Or is this going to be a totally separate stand-alone map with a similar theme? 0 Share this post Link to post
Fletcher` Posted January 27, 2005 DarkJedi188 said:So is this map going to be included in that "Doom3 In Doom2" project which has really been cooking up lately? Or is this going to be a totally separate stand-alone map with a similar theme? They both use completly different ports. 0 Share this post Link to post
188DarkRevived Posted January 27, 2005 ARGH ...Right, sorry. For a moment I just thought that the other project was also for ZDoom instead of EDGE.... Silly me! It's 8:00AM and I'm still half asleep, LOL! 0 Share this post Link to post
.:DartmerC:. Posted January 27, 2005 lol, na i was just trying to scum some textures from udderdude 0 Share this post Link to post
Cyb Posted January 27, 2005 I like how hell is all spooky and full of dead people, but they're not beyond putting in a bunch of candleabras for added style. really shows they have class. nice shot btw, though I would add in add in a new candleabra that isn't fullbright just because those sorts of things always looked weird to me in a super-dark map... like why are they glowing and not giving off any light? powerups work though because they're unnatural. 0 Share this post Link to post
Tormentor667 Posted January 27, 2005 Cyb said:nice shot btw, though I would add in add in a new candleabra that isn't fullbright just because those sorts of things always looked weird to me in a super-dark map... like why are they glowing and not giving off any light? powerups work though because they're unnatural. Reason, why I removed them in my church in COTD! Make new sprites and make the lower part of the candleabra darker and the top brighter, just a light gradient :) 0 Share this post Link to post
Dutch Doomer Posted January 27, 2005 This looks very good,show some more screens please :) 0 Share this post Link to post