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Which is the best Doom source port to my needs?

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I'm quite a newbie in this world of new Doom source ports.

I noticed that there are many different ports of Doom available. I'm looking for a one which has good TCP/IP based network playing option and spectacular graphics. :)

I just want to play Doom II and especially the first level. It's a classic.

Can anyone comment on these that which I should look in to?

Which source ports Doom clans use most? Doom Connector program (http://www.codeimp.com/connector_info.php) seems to support: csDoom, ZDaemon, Skull Tag, Doom Legacy, JDoom, ZDoom and ZDoomGL.

So I guess the ones I should look in to are:

- ZDaemon: http://www.zdaemon.org/
- Skull Tag http://www.doomworld.com/skulltag/
- Doom Legacy (http://legacy.newdoom.com/
- jDoom (uses Doomsday Engine http://www.doomsdayhq.com/
- ZDoom http://zdoom.org/

- csDoom http://csdoom.sourceforge.net/
^ this seems like it isn't updated anymore so I guess it can be forgotten

If I'll use ZDoom I guess I should try OpenGL versrion of it because of better graphics, right?

- Toni

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if you're looking for multiplayer zdaemon, skulltag and legacy would probably be your best bets. zdaemon has a massive userbase, skulltag has new items and gamemodes, and legacy has the pretty graphics.

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I already installed Doom Connector and ZDaemon and tested them a little bit.

It had only one ZDoom server and one csDoom server.

It amazed me that it had massive amount of ZDaemon servers. Like approximately 500 servers.

It had also 11 Skull Tag servers.

How about the graphics in other source ports besides Doom Legacy? eg. jDoom or Skull Tag/ZDoomGL.

ZDaemon looked like the good old Doom, but maybe I'd like the graphics be a little more up to date. :)

Thanks for answer, I hope you reply to my questions.

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jdoom is about the most graphically enhanced port around, with support for complex particle systems, 3d models, opengl, hires textures, etc. skulltag looks just like zdoom, and zdoomgl is basically the same thing with the smoothing effects provided by opengl as far as i know.

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The "problem" is that the engines that focus on graphics lack some features in their networking, hence they dont play good online as well as others. ZDaemon is indeed popular, but dont be fooled by the number of servers it has, there are only a very few of those servers that is actually being played on. If you want a feeling close to Doom's original gameplay, ZDoom would be the port of choice (actually doom2.exe would be better but that doesnt run anything above win98, if you have win98 and want to try it, some info is here). And SkullTag is a whole different story; It has proven better networking than ZDaemon, but unfortunately it only has a little public and not many servers to show its name in the list. Highly underrated IMO, but thats just IMO, heh.

If you're serious, the best thing to do is to get them all and try them all. At least you will know what YOU like, but also, when using Doom Connector, you can join people with whatever engine they use.

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JDoom.

You may also try Risen3D. It has most of JDoom's graphics features but offers better compatibility with maps - including Boom features.

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The unfortunte thing about jDoom multiplayer is that atm the client side prediction is not very hot, so unless your all playing with good connections you WILL see some strange things going on.

Multiplayer over LAN is pretty much flawless though.

Considering your priorities I would suggest you get a couple of ports. One to use for single player with great graphics and another to use with multiplayer.

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