insertwackynamehere Posted February 13, 2005 I created a fairly highres png in The Gimp (it was an abstract sky texture), which used a lot of light blue, but when I imported it into my wad (zdoom in hexen format) it was converted to grayscale. I'm using 1.15. I know light blue is interpreted as the alpha layer for XWE but is there any way to fix this? Thanks! 0 Share this post Link to post
Csabo Posted February 13, 2005 If you just import the image, XWE will convert it to Doom format, and that requires mapping the colors to the Doom palette. I guess you want to keep the image in PNG format, since ZDooM supports those. Grab the latest beta (find the link a few threads below), that has a new option right below Load called Load as Raw. This will load any file and keep it as is - so there will be no conversion. I'm also planning on adding a little option which will be turned on by default that will "Always load PNG files as Raw". 0 Share this post Link to post
insertwackynamehere Posted February 14, 2005 Thanks :D EDIT: I cant get it to be added to the PNAME/TEXTURE1 lists :( EDIT: Nevermind, manually added it 0 Share this post Link to post