Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
cactus

a monster whith 2 special?

Recommended Posts

Maybe it's a dumb question,
but is it possible to assign 2 specials
to a monster using zdoom?
I need a path node special+ a spawn thing
special.

Share this post


Link to post

Script 900 (void)
{

  Thing_SetGoal(<parameters>);
  SpawnSpot(<parameters>);

}
And since SpawnSpot obviously needs a mapspot to spawn the monster, make sure you're using the "Map Spot w/ Gravity" thing.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×