cactus Posted February 19, 2005 Maybe it's a dumb question, but is it possible to assign 2 specials to a monster using zdoom? I need a path node special+ a spawn thing special. 0 Share this post Link to post
Darkhaven Posted February 20, 2005 Script 900 (void) { Thing_SetGoal(<parameters>); SpawnSpot(<parameters>); } And since SpawnSpot obviously needs a mapspot to spawn the monster, make sure you're using the "Map Spot w/ Gravity" thing. 0 Share this post Link to post
cactus Posted February 22, 2005 thanks a lot darkhaven.Great stuff again. 0 Share this post Link to post