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iamthejake2000

ssg sound pitch lowering

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i'm using windoom and the ssg reloading sounds' pitches are cut in half. i made a wad that replaces the ssg reloading sounds with ones with the pitch doubled, and the sounds play normally in the game, except they're lower quality.

i used to use windoom a long time ago and i don't remember this. i know very little c++, but i did look at the source code and i couldn't find anything. does anyone know what the problem is?

thanks.

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The problem is, the ssg sounds are 22khz 8bit mono, and Windoom (WTF THAT IS OUT OF DATE SON) plays everything back at 11khz.

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The early DOS ports had the same problem. The sample rate of the ssg sounds is different to all of the other sounds.

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alright, thanks.


anyway, i like windoom because i like to play doom as close to the dos version as possible. i'd play the original executables if i didn't use windows xp.

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Windoom is "purer" in some respects, Prboom (and equivalents) in others.

Also, there are two different Windooms; the pre source release version that led to Doom95, and the Dosdoom-based one.

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Actually, to be quite honest, Skulltag probably has the closest function to DOS Doom in its Oldschool mode, but I've never heard of it used for Single Player.

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