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Denny

A Couple ZDoom questions

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Hello everyone i just got a couple questions for the ZDoom source port (not the GL version, but the normal one).

I have version .63a of the ZDoom Port and i was wondering how can i remove that bow type view you get when using mouselook? Also is there any way to remove or turn down the darkness that appears in the distance? i can't even see the Spectre because it's so dark.

I hope there's someone can help, at least with the bow type mouselook view because that's kind of annoying.

Thanks in advance :)

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"bow"??
define.

As far as the brightness goes, go into the display settings and up the brightness. the receding darkness is just the sector lighting.

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It kind of like bends the images whenever you look up or down. It don't keep them straight like normal.

And yeah that receding darkness is what i was talking about, it's not all that bad though.

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thats how the engine works son... its not true 3d... either live with it or dont use look. or use zdgl

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The author of ZDoom has recently implented something called "Polymost" which should improve looking up/down.

Unfortunately, you'll have to wait for the next version (which will presumbably either be 2.0.97 or 2.1) to be released in order to experience it.

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Okay, i'll give ZDoomGL a shot, i usually play Doomsday but my friend let me play this ZDoom mod (Action Doom i think) and i thought it was pretty wild. So i decided to get ZDoom and try it out. Thanks everybody.

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