impClaw Posted March 8, 2005 can someone come with a texture for the imp, i'm sure burning will appreciate it, one for the skin and one for the claw... 0 Share this post Link to post
Darkhaven Posted March 8, 2005 I don't know if it's just me, but that carrier looks suspiciously similar to the Egg-Carrier, from Sonic Adventure. But other than that, some really nice models you have there, it inspires me to learn how to use Maya... 0 Share this post Link to post
leileilol Posted March 8, 2005 I don't even know if you're improving the model with all the critisism provided... it looks the same :( 0 Share this post Link to post
Burning_terror Posted March 11, 2005 aN LITTLE UPDATE i dont know if you can see any diffrense but i fixed the back and some minor things all around it... Please ignore the shield and spear, that is if you dont like them... 0 Share this post Link to post
KuriKai Posted March 13, 2005 all I can say is... it dont look like an imp. 0 Share this post Link to post
impClaw Posted March 13, 2005 Try making one yourself, to se how easy it is to make a imp in 3d. Also that imp needs textures, and i think he would appreciate if anyone posted some here 0 Share this post Link to post
Xaser Posted March 13, 2005 Hehe, the imp looks prety cool! However, I kind of like that spaceshop thing a bit more. I think it would make a kickass ship for Freespace 2 or something like that. :P 0 Share this post Link to post
leileilol Posted March 13, 2005 impClaw said:Try making one yourself, to se how easy it is to make a imp in 3d. Of course it's easy, just make a simple humanoid, match the porportions and add spikes. Done! My advice is, keep practicing modeling humans. Practice, practice, practice! Check Loomis' anatomy/figure drawing books for references and porportions low-downs and such. Honestly, you should start the model over from scratch and try modeling a human, then impz0rize it. It really doesn't look like an imp. 0 Share this post Link to post
chilvence Posted March 14, 2005 Yes, study the human form. The internet is good for that.... ahem 0 Share this post Link to post
Burning_terror Posted March 16, 2005 Well i think im going to post some pictures of a tank i made in 1 hour yester day. Im much better on making tanks, buildings, and spaceships!!! 0 Share this post Link to post
impClaw Posted March 16, 2005 accually this is a doom forum, dont post non-doom things, or your post will be closed or moved... chilvence said:Yes, study the human form. The internet is good for that.... ahem ahem agree ahem :D 0 Share this post Link to post
Burning_terror Posted March 17, 2005 I have a small fealing that you are inderectly refering to porn, i hope i have miss understood it..... 0 Share this post Link to post
leileilol Posted March 18, 2005 Burning_terror said:I have a small fealing that you are inderectly refering to porn, i hope i have miss understood it..... Nope 0 Share this post Link to post
chilvence Posted March 18, 2005 Cheapy wasn't, but I have a toilet mind 0 Share this post Link to post
LorD BaZTArD Posted March 21, 2005 Yeah, is it just me or does that ship look like it was ripped directly from Homeworld 2? I mean daaaamn. If it is a custom model for HW2 then I understand, but it just seems far too similar to me. 0 Share this post Link to post
Burning_terror Posted March 21, 2005 Yes i made it for homeworld 2.. If i just could find the thread.... 0 Share this post Link to post
Linguica Posted March 21, 2005 Yeah your mechanical models are about an order of magnitude better than your organic model. 0 Share this post Link to post
impClaw Posted March 21, 2005 he could make spider mastermind, its quite mechanical... 0 Share this post Link to post
KuriKai Posted June 3, 2005 Sorry for bringing this up outof the grave. But what is the status on it? did you improve it? how many polys? 0 Share this post Link to post
Darkman 4 Posted June 3, 2005 KuriKai said:Sorry for bringing this up outof the grave. But what is the status on it? did you improve it? how many polys? You could've PMed him instead. :/ 0 Share this post Link to post
wildweasel Posted June 4, 2005 KuriKai said:Sorry for bringing this up outof the grave. But what is the status on it? did you improve it? how many polys? I really hate to sound like a backseat moderator, but this is what I would consider a "bad bump." 0 Share this post Link to post
KuriKai Posted June 4, 2005 Well I don't care about what you consider to be a "bad bump". 0 Share this post Link to post
LorD BaZTArD Posted June 4, 2005 Yes, but given it's a rule not to bump dead threads. I can imagine you won't care reading this forum much longer :P 0 Share this post Link to post
Mivalekan Posted June 4, 2005 My advice would be to make the face longer, and put the model into the hunched-over stance that it normally moves around in, knees bent a little, claws up, etc. 0 Share this post Link to post