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Ezxariarch

Doom Legacy error "R_TextureNumForName: Not Found"??

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I made a 6 level portion for fun for my upcomming megawad and used Doombuilder to do so (best editor, IMO). I ususally run it on Zdoombot5.1 for testing and everything worked fine. I've also tested it on EDGE and Jdoom and everything was fine. I was digging around and I found probably the only wrokable version of Doom legacy I have, 1.28 and decided to test it with that one too to make sure everything works well. I can play all the levels from 1, then 3-6 but not 2 for some reason. Whenever I try to run the level by warping or by beating level 1, i get this error message:

"R_TextureNumForName: Not Found"

I made all these levels in doom 2 format so it can be ran on almost anyport. SO i decided to test it with doom 2 to see if i get the same Error, it turns out that I indeed get the same error. I cant find what is wrong with the map nor do I understand what the error means. Can someone elighten me on this issue?

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Somewhere in your map there is a texture with no name. Best use an editor with an error checker to find it.

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No name? You mean its missing a texture or the texture itself has no name in the TEXTURES patch in the wad? I checked the TEXTURES i've used and they all have proper names on them. But i'll see what i can find..thanks for the help.

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One texture on one linedef in your map is named "", i.e. the field is empty. Most likely you accidentally deleted the '-' from one unused texture entry.

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This could be caused by using conflicting "TEXTURE1" entries from different versions of the game; e.g., TEXTURE1.LMP from DOOM.WAD is different from the TEXTURE1.LMP in DOOM2.WAD.

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Look closer at his error. This line normally contains the texture's name. It doesn't which means that the missing texture in question doesn't have a name.

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I've opened the map with XWE because it lists all the sidedefs i've used. I've checked the list three times and i've not found a def with no name...all of them have either names or "-". Is there other programs I can use to find this? Also I've opened the error checker with XWE..and all i got was "Vertex #_____ is a duplicated of vertex #______"

but thanks for the help. I'll go check with WinTEX


EDIT: Graf was indeed correct about the texture with a blank for the name. I opened the Sidedefs lump with wintex and saw there a blank had been used 7 time in my map...however...wintex does not tell me what sectors theses are in.

EDIT AGAIN: Alright, I've managed to find all the blank sidedefs by luck (looked in the oler parts of the map..back when i didnt know how to use DB). Anyway, thanks for all the help guys.

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