Kelzam Posted March 23, 2005 Update 6.23.05: Added new and/or updated screens for Map01, Map02, Map03, Map08, and Map09. Also added section to credit those who've playtested the map. Scourge: Lunar Eclipse is TeamKill's first-born child. It's a 10 12 map mod for JDoom that will have new monsters, an optional ambient mp3 soundtrack (composed by me and Haruko), and other goodies including spark generators, dynamic lighting, and some new monsters. The difficulty will range from medium to hard. Ultraviolence, baby. TeamKill consists of three four people: DJ Haruko, Dunbar, Me, and our newest member Dittohead. Our focus is mainly JDoom. Progress Map01: Out of the frying pan, Into the...** Map02: Confinery Lab Map03: Auxilery Computing** Map04: ??? DJ Haruko Map05: Lunar Complex 01 Central Control** Map06: The Shadowgate Map07: ??? (Dittohead) Map08: Nightmare Depths Map09: The Hell That Awaits** Map10: ??? (Dittohead) Map11: ??? (Dittohead) Map12: ??? (DJ Haruko) **= 100% complete Now I'm sure you'd probably like to see some screenshots of what we've got... Screenshots Map01: Out of the frying pan, Into the... Screenshot 01 Screenshot 02 Screenshot 03 Map02: Confinery Lab Screenshot 01 Screenshot 02 Screenshot 03 Map03: Auxilery Computing Screenshot 01 Screenshot 02 Screenshot 03 Map05: Lunar Complex 01 Central Control Screenshot 01 Screenshot 02 Screenshot 03 Map06: The Shadowgate Screenshot 01 Screenshot 02 Screenshot 03 Map08: Nightmare Depths Screenshot 01 Screenshot 02 Screenshot 03 Map09: The Hell That Awaits Screenshot 01 Screenshot 02 Screenshot 03 Playtesters (Outside TeamKill): -Map01: (None yet) -Map02: (None yet) -Map03: (None yet) -Map04: (None yet) -Map05: Ninja of Doom, Rev. Heretic, Aliotroph? -Map06: (None yet) -Map07: (None yet) -Map08: (None yet) -Map09: (None yet) -Map10: (None yet) -Map11: (None yet) -Map12: (None yet) The Story: Scourge takes place before the UAC expanded research to Mars. Rather, it takes place on the Earth's moon during a time where teleportation experimentation was just being born and they were just beginning to excavate Mars. They brough back a sarcophigous from deep below Mars in some alien ruins. There appeared to be no way of opening the thing but the UAC being dilligent as it is, it found a way. Upon opening it, a terrible creature had awaken. It killed the scientists and began rampaging around the base on Mars materializing demonic ceatures. Soon the entire base had been slaughtered. The UAC claimed that the life support systems failed due to an error by an individual who went mad though previously had shown no signs of being mentally disturbed. According to the UAC he locked the system through access from other individuals who also exhibited strange behavior compared to normal, though not enough to alarm any other UAC workers. The UAC's Investigative Division on Earth claimed it was a massive, underground cult activity. They also noticed that the bodies of the scientists had gone missing, and that a gateway in Lunar Central Command where the teleportation experimentation had began was wedged open. Finally, the UAC sent out a detachment of Marines to Lunar Complex 01, the complex on the moon where the attack began and spread from. Upon landing it appeared clear, but as soon as the doors opened the Marines were overwhelmed by the alien force. One marine survived by retreating into the cockpit of the ship and closing the shutters on the cockpit itself. He watched on a security monitor as the monsters dragged his commrades away. Soon after, he received a request for video link-up from Earth. "Hello soldier, I'm glad to see that you're alive. We had received a distress signal and were afraid for the worst. But enough of that. I have a mission for you. The portal wedged open in the Central Command is a gateway to their world, whatever world that may be. I've picked up readings via satellite suggesting that they're taking the scientists through that gateway. I need you to breach the base, enter the portal, and bring back the scientists whether they're dead or alive. They hold valuable information needed to make conclusions and lessons for us to learn before we fully expand to Mars. Your ship is still full capable of flight. Bring them back to me, marine, and you will be well rewarded. ...Dr. Malcom Betruger ending transmission." That one marine is you. Time to do it to it. 0 Share this post Link to post
Amaster Posted March 23, 2005 The first screenie looks pretty drab. The others look interesting though. 0 Share this post Link to post
Russell_P Posted March 23, 2005 I think the first shot looks quite cool :P But it could do with a more ceiling detail. 0 Share this post Link to post
RottingZombie Posted March 23, 2005 nothing wrong with jdoom, keep it going! Like the 'grated lighting' effect. 0 Share this post Link to post
Dittohead Posted March 23, 2005 Why Jdoom? Not trying to sound like a jerk, or anything. 0 Share this post Link to post
Little Faith Posted March 23, 2005 That looks remarkably old-school for a Jdoom project. Still friggin' sweet. 0 Share this post Link to post
Nick Perrin Posted March 24, 2005 I really like that grated lighting effect. I might have to figure out a way to do that for myself. Good job on all the shots, but yes, the first shot needs a bit more detail, the grated lighting doesn't steal the show by itself! 0 Share this post Link to post
Remilia Scarlet Posted March 24, 2005 Heh, shots 1 and 2 and the lighting effect = me. I like oldschool-feeling maps. I'll take any suggestions into consideration, btw ;) 0 Share this post Link to post
ryrayer Posted March 24, 2005 heh, i like screen 1. Pretty cool. Keep up the good work! 0 Share this post Link to post
Kelzam Posted March 24, 2005 Another screenshot from "Map06: The Shadowgate" (It's the map I'm currently working on). Screen Which also reminds me... Map01: Out of the Pan, Into the... (DJ Haruko) Map02: Confinery Labs (Xenphire) Map03: Auxiliary Computing (DJ Haruko) Map04: ??? Map05: Site 5: Sub-Rosa Locus (Xenphire) Map06: The Shadowgate (Xenphire) Map07: ??? Map08: Amarathine Fervor (Xenphire) Map09: The Hell That Awaits (DJ Haruko) Map10: ??? Also, as a little treat, here is one of the ambient tracks I'm currently working on. 0 Share this post Link to post
Kelzam Posted June 7, 2005 Hey, we're still alive, what'dya know?! Updated the first post with new screens, info, and a new team member. Check 'em out :) 0 Share this post Link to post
Dutch Doomer Posted June 7, 2005 Map08: Amarathine Fervor, the third link doesn't work for me. Your music sure sounds evil enough, it looks nice can't wait to check this one out. 0 Share this post Link to post
Kelzam Posted June 10, 2005 Updated the website with a bunch of new screens and info. 0 Share this post Link to post
Kelzam Posted June 20, 2005 Screenshots here for Map02. I didn't have any for the original but to be honest it sucked, so I completely scrapped it. This one is turning out alot more to match the quality of the rest of Scourge. 0 Share this post Link to post
Kelzam Posted June 23, 2005 Update 6.23.05: Added new and/or updated screens for Map01, Map02, Map03, Map08, and Map09. Also added section to credit those who've playtested the map. 0 Share this post Link to post