gameboynin Posted October 9, 2001 Like lets say lava you get hurt,duh but how about an added affect,like steam comming up from it being hot,making the room foggy.Or the Toxic waste,it could all be greenish,making it hard too see once agian.and other things.. 0 Share this post Link to post
EsH Posted October 9, 2001 That's an interesting point. The fire effects we've seen not only look pretty advanced, but seem like they are more accurately simulated. It looks like it might spread and consume objects, rather than just burning indefinately in a small, static area. I've heard from other members that John Carmack has a desire to one day do a really good, accurate simulation of fog using particle systems. If this makes it into Doom3, then you're idea of steam making the room less pervievable and hard to move in, would be possible. 0 Share this post Link to post
Lord FlatHead Posted October 9, 2001 It looks like it might spread and consume objects... As another game programmer (can't remember his name) once said: "Fire spreads... code doesn't". Making fire/water/fog behave realistically is one of the toughest things to do in computer games and CG films. 0 Share this post Link to post
DoOmEr4LiFe Posted October 9, 2001 what about if you get out of water/toxic ooze you leave footprints (similar to Duke Nukem) and you give off something like a dripping noise that will alert the demons and they could follow your footprints 0 Share this post Link to post
Zaldron Posted October 10, 2001 Now that's easier. Realistic fire is terribly hard to code. I'm pretty impressed with the first glimpse we had of the particle system on DooM3. It was a nice, volumetric particle array where each particle blended almost perfectly with the rest. Even the movement was accurate. While it doesn't look like *real* fire yet, a couple of little twists would give us, or smoke, or fluids, or crowd systems (aka lot's of debris flying). 0 Share this post Link to post