Bank Posted March 26, 2005 Just wondering, what do you think the best thing that came out of Doom was? Personally, I think it was limits it redifined. Before Doom, graphically, the only other violent game was Wolfenstein (and others that used it's engine) and it wasn't nearly as popular or advertised as Doom, and anything before Wolfenstein, the pong-ball didn't bleed. Doom ripped open a whole new generation of what was acceptable in games, and now, there is a game for every person, regardless of morals or ethics. Doom said "Hey! I'll damn well kill zombies and watch them explode when I hit them with a rocket and I don't give a damn what you think!" and really did succeed, besides upgrading the game rating system, not much was done about it, and so, that's why there are games like Manhunt (which sucked, a desperate cry to be overly violent) sell. Doom was great, it told off sensorship, and opened the eyes of a lot of people, and in the immortal words of the apron I saw at Bookmans "Sensorship: The assassination of an idea" Damn straight, power to you Doom! 0 Share this post Link to post
ToyoWolf Posted March 26, 2005 Well, let's see... DOOM contributed to the creation of the ESRB. DOOM literally made the FPS market what it is today. DOOM spawned many,many,MANY Mods to WADS, and thus started the Mod Phenomenon. DOOM made us scared of video games. DOOM was the first true Horror Game. DOOM was the first game to have DeathMatch mode,a mode that has become the most popular Multiplayer mode in FPS games in history. DOOM was one of the first games to have 3D-like enviroments. DOOMWorld would not be here if it wasn't for DOOM. id Software woul not be as well known if it wasn't for DOOM DOOM made us FEAR Monsters again. 0 Share this post Link to post
Coopersville Posted March 26, 2005 DOOM contributed to the creation of the ESRB. DOOM made us scared of video games. DOOM was the first true Horror Game.Splatterhouse was doing this seven years prior, though. Raves about how super Doom is have been going on forever. I acknowledge that its clever mixture of everything is what made the FPS genre what it is today, but besides that, I don't see it contributing to anything mind-blowing. 0 Share this post Link to post
Bashe Posted March 26, 2005 I actually thought Mortal Kombat was the acutal game that spawned the ESRB. 0 Share this post Link to post
deathbringer Posted March 26, 2005 Doom is, as far as i know anyway, the only game which is regularly reported to cause people to actually duck or lean in thier seats to 'avoid' on-screen projectiles 0 Share this post Link to post
Sharessa Posted March 26, 2005 ToyoWolf said:DOOM made us scared of video games. DOOM was the first true Horror Game. What about Zork? I mean, those fucking Grues. o_o 0 Share this post Link to post
Sporku Posted March 26, 2005 What about Zork? Those games scared me far more than Doom ever did. The funny part being that some of the Zork games were just text adventures (besides Return to Zork, maybe), meaning no graphics. 0 Share this post Link to post
Apdoshell Posted March 27, 2005 Doom taught me to make sure I had enough ammo before flipping a switch 0 Share this post Link to post
chilvence Posted March 27, 2005 Doom contributed heavily towards my inability to do anything productive since 1994. Lethargic streak is still going strong 8) 0 Share this post Link to post
Technician Posted March 27, 2005 deathbringer said:Doom is, as far as i know anyway, the only game which is regularly reported to cause people to actually duck or lean in thier seats to 'avoid' on-screen projectiles I still remember the first incounter with the cyberdemon. 0 Share this post Link to post
Darkman 4 Posted March 27, 2005 Doom helped boost the PC game market tremendously. :o 0 Share this post Link to post
iori Posted March 27, 2005 AgentSpork said:Those games scared me far more than Doom ever did. The funny part being that some of the Zork games were just text adventures (besides Return to Zork, maybe), meaning no graphics. I have Return to Zork, or did, but it was on like 24 3¼" floppies, most of which were demagnetized from something. 0 Share this post Link to post
Bastet Furry Posted March 27, 2005 iori said:I have Return to Zork, or did, but it was on like 24 3¼" floppies, most of which were demagnetized from something. Hehe, thats why i hate high density floppies. C64 ones are far less error prone. Back to topic: Doom made (younger) people hate the BPjS in germany. I think Doom is one of the most pirated PC games. Doom made LAN-Partys popular. Doom had stolen my innocence :P 0 Share this post Link to post
wildweasel Posted March 27, 2005 Doom's BFG started the trend that most 3D shooters must have an Ultimate Weapon of Destructive Potential. Save for most realistic shooters (this does not include Soldier of Fortune), nearly every FPS worth its salt has had a UWDP. I cite several examples, from past to present: * Duke 3D's Devastator * Blood's Life Leech * Quake 2's BFG10K * Half-Life's Gluon/Tau cannons (it's a tie between them) * Soldier of Fortune's MPG * Half-Life 2's supercharged Gravity Gun 0 Share this post Link to post
ToyoWolf Posted March 27, 2005 WildWeasel said:Doom's BFG started the trend that most 3D shooters must have an Ultimate Weapon of Destructive Potential. Save for most realistic shooters (this does not include Soldier of Fortune), nearly every FPS worth its salt has had a UWDP. I cite this example, from Quake 2: * Quake 2's BFG10K ...Well, THAT was an expected weapon,considering that id made Quake. 0 Share this post Link to post
wildweasel Posted March 29, 2005 ToyoWolf said:...Well, THAT was an expected weapon,considering that id made Quake. Surprisingly, though, there was no real Super Weapon in Quake 1. The Lightning Gun was barely as powerful as the Rocket Launcher, which was only slightly more powerful than the rest of the arsenal. I suppose Quad Damage is to blame there. 0 Share this post Link to post
Nick Perrin Posted March 30, 2005 GEEZ! DooM contributed to setting up the classic arrangement of FPS weaponry. You know what I'm talking about. 1- melee 2- pistol 3- shotgun 4- automatic of some kind 5- rocket launcher Then the rest were up to the game developers. This setup is still followed today. Despite the fact that it's a very sensible setup and those are the kinds of weapons you would find in real life, DooM still set it up for all games after it. 0 Share this post Link to post
EarthQuake Posted March 30, 2005 Nick Perrin said:GEEZ! DooM contributed to setting up the classic arrangement of FPS weaponry. You know what I'm talking about. 1- melee 2- pistol 3- shotgun 4- automatic of some kind 5- rocket launcher Then the rest were up to the game developers. This setup is still followed today. Despite the fact that it's a very sensible setup and those are the kinds of weapons you would find in real life, DooM still set it up for all games after it. Actually, Wolfenstein already set this to a degree. Knife, pistol, machinegun (served as the "shotgun" really), and a chaingun. Some other version (mac version?) even had a flame thrower (plasma rifle) and rocket launcher. Doom did introduce the idea of unlimited lives though and dropped off the scoring mechanics. 0 Share this post Link to post
Janderson Posted March 30, 2005 What has Doom most contributed to?School Shoot ups. Ouch, j/k. 0 Share this post Link to post
Darkhaven Posted March 30, 2005 Of anything else, DOOM gave use the WAD Format; it's still in use today, for example alot of important stuff in "Enter the Matrix" is stored in WADs. 0 Share this post Link to post
Nick Perrin Posted March 31, 2005 You can't really say it contributed to modern wads- they have a completely new format now, they just borrowed the name. PAK, PK3, WAD, whatever. These days it's all the same. DooM really contributed to horror in games... It was one of the first games I ever played (not the first) but it was the first to scare me. Although at the time I was younger and more easily impressionable. But even so, no game had ever been so graphic and scary in terms of violence, design and sound as doom was when it was released. 0 Share this post Link to post
188DarkRevived Posted March 31, 2005 Bashe said:I actually thought Mortal Kombat was the acutal game that spawned the ESRB. Yeah, me too. lol 0 Share this post Link to post
The Green Marine Posted April 4, 2005 WildWeasel said:Doom's BFG started the trend that most 3D shooters must have an Ultimate Weapon of Destructive Potential. Save for most realistic shooters (this does not include Soldier of Fortune), nearly every FPS worth its salt has had a UWDP. I cite several examples, from past to present: * Duke 3D's Devastator * Blood's Life Leech * Quake 2's BFG10K * Half-Life's Gluon/Tau cannons (it's a tie between them) * Soldier of Fortune's MPG * Half-Life 2's supercharged Gravity Gun We cannot forget Unreal Tounament's "Redeamer". It was 12 shades of bitch ass. 0 Share this post Link to post
BattleCat Posted April 6, 2005 I think Doom might've contributed to the graphics industry as well. Since doom started off the fps craze (that apparently hasnt stopped yet), more and more powerful gfx cards keep popping up. I can't think of any genre that requires graphics power more than games with FPS elements (everything from stuff like Morrowind/WoW to Doom/Doom3/other shooters).. 0 Share this post Link to post