ducon Posted April 9, 2005 Will these squeletons wake up? Will they become Kleer skeletons? ;-) 0 Share this post Link to post
sitters Posted April 9, 2005 I shall think about it, If much people like a new monster in the form of a skeleton , I make one. Greetings 0 Share this post Link to post
Vader Posted April 9, 2005 This project looks quite awesome... and yes, make the skeletons wake up!!! 0 Share this post Link to post
sitters Posted April 10, 2005 Ok Nmn I have kill ( dit kun je dus ook om klappers helpen, noemen) the mistake, The skeletons are transparent now. Greetings 0 Share this post Link to post
Xenophon Posted April 10, 2005 sitters said:The skeletons are transparent now. Seems like you added a mistake rather than killed removed it. 0 Share this post Link to post
sitters Posted April 10, 2005 Don’t you kill ( om zeep helpen, misschien ? ) everything in doom ? 0 Share this post Link to post
SS-Bowen Posted April 10, 2005 For me Only picture one works. Two and THree arnt. However PIcture one looks great. 0 Share this post Link to post
sitters Posted April 10, 2005 Yes some shots are removed to look all the shots : http://www.sitters-electronics.nl/Game.html 0 Share this post Link to post
sitters Posted April 14, 2005 A new room is born A few shots. http://www.sitters-electronics.nl/screenshots/aztec12.png http://www.sitters-electronics.nl/screenshots/aztec13.png http://www.sitters-electronics.nl/screenshots/aztec14.png All the shots. http://www.sitters-electronics.nl/Game.html 0 Share this post Link to post
DaniJ Posted April 14, 2005 Very nice indeed, I'm looking forward to playing it. Two suggestions: That room would look great with vines hanging from the ceiling and climbing the walls. You could perhaps also secret a little place behind some vines or something. All the screenshot links on your site are broken for me on Win32 in Firefox. When ever I click any screenshot the url is given as eg: http://www.sitters-electronics.nl/%5Cscreenshots%5Caztec14.png should be: http://www.sitters-electronics.nl/screenshots/aztec14.png Any chance you could fix that? 0 Share this post Link to post
sitters Posted April 14, 2005 Thanks DaniJ, I don’t no where the %5C comes from, I am working with Internet explorer and that is no problem the links are working correct . Maybe the server is rerouting some things becourse I must place my website in the directory of the server under httpdocs, and its also a unix server, from http://www.alphamegahosting.com/. I don’t know what I must do about it, I only can give the URL address of the screenshot. And I never work with firefox and I don’t know how he do the interpretation when he comes to the site. If you have a suggestion I try it out. The vines is a very good suggestion I make a model of it, and yes I think its looking great. Greetings. 0 Share this post Link to post
Nick Perrin Posted April 15, 2005 I have firefox too, and the shots work for me. 0 Share this post Link to post
Haloless0320 Posted April 15, 2005 I'd Used doomsday if i could...stupid hewlett packards... 0 Share this post Link to post
Scuba Steve Posted April 15, 2005 Daamn. This might be one of the best things to look forward to this year. 0 Share this post Link to post
Nmn Posted April 16, 2005 Instead of spewing my awe over this thread I'll just say that this might be the best Doomsday project yet. Props and respect to Sitters. 0 Share this post Link to post
sitters Posted April 16, 2005 Thanks everybody for the comment, The project is progressing, but not very fast. Be course I am now using a lot of models for the decoration ( plants, trees etc ), and must redesign ( low poly) and design models. And that cost a lot of time to do. But the result is good, I have still a very good FPS. I hope jdoom can process a lot of things. And I hope not falling stuck on a error message. 0 Share this post Link to post
sitters Posted April 16, 2005 Making a cave with models. a new shot. http://www.sitters-electronics.nl/screenshots/aztec15.png 0 Share this post Link to post
DaniJ Posted April 16, 2005 I could kiss you man. Finaly someone whos taken the time to learn how to use Doomsday's features properly. To answer your earlier question Skyjake is still working on the bias lighting. It will be finished in the next version but that could take a few weeks yet. 0 Share this post Link to post
sitters Posted April 17, 2005 Thanks DaniJ, The doomsday port is the greatest doom 2 port I now. When you learn the feathers of the port and a little bit modelling, you can make every game feeling and style what you want. For me it is the port number 1, and I must speak out my wondering for all the people that work on doomsday to make it, like it is today and coming. 0 Share this post Link to post
sitters Posted April 17, 2005 One other cave shot : http://www.sitters-electronics.nl/screenshots/aztec16.png And a water shot : http://www.sitters-electronics.nl/screenshots/aztec17.png 0 Share this post Link to post
sitters Posted April 17, 2005 Doomsday don’t have slopes in sector mode, but you can make slopes with models. Greetings. 0 Share this post Link to post
Dutch Doomer Posted April 17, 2005 Only good things come from holland hehehehe :) 0 Share this post Link to post
sitters Posted April 23, 2005 Some new shots here http://www.sitters-electronics.nl/screenshots/aztec18.png http://www.sitters-electronics.nl/screenshots/aztec19.png http://www.sitters-electronics.nl/screenshots/aztec20.png All the shots http://www.sitters-electronics.nl/Game.html 0 Share this post Link to post
DoomedAce Posted April 23, 2005 This just keeps getting better and better. Keep up the good work. 0 Share this post Link to post