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Khorus

Cutscenes

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How do you write the cutscenes like in level 7 in Doom2? What do you need to do this? A link would be useful if someone knows.

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Yeah, he probably means an intermission text screen, since he said to do you write one. To do that, all you need is DeHackEd (or Whacked if you prefer) and go into the text editor (F7 in DeHackEd) and scroll down until you see the text used in the game (the intermission text should be in capitals for Doom2) and then you can just modify them from there.

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Ok but what if his level is map01,and you want the intermission screen to appear after you complete map01.
I know you can do this with the mapinfo in XWE,but I could't get mine to work,i guess its back to the help files for me.

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You have to define Mapclusters and what happens when the player enters a cluster and leaves a cluster.
Example:

map MAP01 "Foobar 1"
levelnum 1
next MAP02
secretnext MAP02
sky1 SKY1 0
cluster 1
par 0
music MUSMAP01

map MAP02 "Foobar 2"
levelnum 1
next MAP03
secretnext MAP03
sky1 SKY1 0
cluster 2
par 0
music MUSMAP02

clusterdef 1
flat RROCK13
music U_INTER
exittext "You enter Foobar 2"

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Hey thanks bastet furry my intermission screen works,it starts after map01.
Now i only have to make a cool message to put in hehehe :)

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dutch devill said:

Hey thanks bastet furry my intermission screen works,it starts after map01.
Now i only have to make a cool message to put in hehehe :)


Have fun ;)

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evilhomerdoomer said:

Ok, so where do you go to change the intermission text in XWE?


Just edit that whats betwhen the "´s after exittext

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evilhomerdoomer said:

Ok, so where do you go to change the intermission text in XWE?

Fire up XWE click on entry then select new entry the new entry name should be mapinfo,and then typ bastet furry explanation in that lump.
If you have an wad made already,load that in and then do the above steps.
It should look a bit like this crappy text i made yesterday.

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